Шаблон карты для игры в форматах 1x1 или 2x2. Включает дороги среднего размера, монстров среднего уровня и процент ресурсов 160%.
RMG Templates
Шаблон карты для игры в форматах 1x1 или 2x2. Включает дороги среднего размера, монстров среднего уровня и процент ресурсов 160%.
A custom 2v2 map template adapted from 1v1 designs for the Shadow of Death expansion. It features versions for XL-U and L-U map sizes with specific terrain layouts and road configurations.
A custom 2v2 map template adapted from 1v1 designs for the Shadow of Death expansion. It features versions for XL-U and L-U map sizes with specific terrain layouts and road configurations.
A custom 2v2 map template adapted from 1v1 designs for the Shadow of Death expansion. It features versions for XL-U and L-U map sizes with specific terrain layouts and road configurations.
A custom 2v2 map template adapted from 1v1 designs for the Shadow of Death expansion. It features versions for XL-U and L-U map sizes with specific terrain layouts and road configurations.
Pucharu Ciemnosci templates and text files for Heroes III. These mods provide specific map layouts for M and L sizes and include files to modify artifact availability, creature parameters, and game animations.
A code snippet or function designed for integration into existing software components. The provided text includes the source code for implementation.
A collection of templates for the HoMM3 HD mod's Packs folder. It includes various tournament, balance, and custom gameplay configurations for use in the game's drop-down menu.
A custom map template for Heroes of Might & Magic featuring added sawmills, quarries, and gold mines in middle zones. It includes specific teleportation logic for opponent navigation.
A Blitz game template designed for XL-U size maps. It features a single road with eight intersections, moving guards with 6000 HP, and specific resource caches and Pandora's Boxes in the middle zones.
A set of map templates for size L+U and XL+U. They feature high gold availability and forced contact between castles, with specific passage strengths and optional treasure zones.