Olden Era
Versions
- sharedweb-8p-208-1318275228.rmg.json
- random-8p-208-1318275228.rmg.json
- random-8p-208-1318275228.rmg.json
- random-8p-208-1318275228.rmg.json
- random-8p-208-1318275228.rmg.json
- random-8p-208-1318275228.rmg.json
- random-8p-208-1318275228.rmg.json
- random-8p-208-1318275228.rmg.json
- random-8p-208-1318275228.rmg.json
- Uploader
- KamyDaka
- Players
- 8
- Map size
- 208×208
- Map shape
- Random
- Hero limit
- 1
A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.8.
How this will play:
- 8 players on a 208x208 map: fast contact with tighter expansion room.
- Random: organic and unpredictable, more likely to feel uneven.
- Neutral stacks are brutal; border guards are brutal.
- Resources are at 200% and structures at 200%, so expansion feels rich.
- Single hero mode focuses the match on one main hero per player.
- Classic victory: defeat opponents normally.
- Players never share a direct border — neutral zones always separate them.
- The engine randomizes the map rotation each game (the preview shows one sample).
- Roads connect zones, so travel between them reads clearly in-game.
- Player castles share a matched faction.
- Each player gets a nearby spot to claim early — say a second town or a few mines — a short way from their main town.
- Each player starts near 2 castles.
- Each player starts with mines near their castle: 1× sawmill, 1× ore, 1× gold, 2× rare.
- Each neutral castle zone holds 1 castle to capture.
- Losing your starting hero ends the game — keep it alive.
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