Heroes V
This mod replaces Hydras, Cave Hydras, and Dark Hydras with Manticores, Lamassu, and Scorpians. It is intended for use outside of campaigns and should not be combined with other mods that modify these specific creature slots.
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Heroes V
This mod replaces Hydras, Cave Hydras, and Dark Hydras with Manticores, Lamassu, and Scorpians. It is intended for use outside of campaigns and should not be combined with other mods that modify these specific creature slots.
Heroes V
This mod replaces peasants, militia, and landowners with wolves, dire wolves, and war dogs. The new units feature unique combat stats and abilities, while the original retraining mechanics remain functional.
Heroes V
A small mod that restores original sound effects for specific creatures, including Lizard Riders, Imps, Archers, and various peasant units.
Heroes V
A visual modification for the human faction that adjusts color palettes. It replaces acidic yellow shades with more natural and presentable tones.
Heroes V
A mod providing ballistae animations from NCF. Integration requires updating the paths within the griffin's statistics to ensure correct functionality.
Heroes V
A minor visual modification that darkens the appearance of the mask.
Heroes V
A small visual modification that includes a corrected icon for better interface clarity.
Heroes V
A visual modification that changes the appearance of Marksmen to wear masks.
Heroes V
A visual modification that enables Night Mistresses to perform shooting attacks.
Heroes V
Academy mod that adds a new building and rebalances mage creatures. Rakshasa, Mages, and Djinn are adjusted to levels 4, 5, and 6 respectively, with Djinn recruitment improved by a city building bonus.
Heroes V
A modification for the Damned mod that removes the Angel of Chaos unit from the game.
Heroes V
A visual modification that replaces the Vampire upgrade with a version similar to the game's beta.