Heroes V
NCF is a mod for Heroes of Might and Magic V that adds over 230 neutral creatures. It includes custom dwellings, a balancing utility called NOIADE, and scripts for generating composite armies.
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Heroes V
NCF is a mod for Heroes of Might and Magic V that adds over 230 neutral creatures. It includes custom dwellings, a balancing utility called NOIADE, and scripts for generating composite armies.
Heroes V
A tactical modification for Heroes of Might and Magic V, designed specifically for the WarGame Edition. It introduces various gameplay adjustments to enhance tactical combat.
Heroes V
Balancing-focused mod for Heroes of Might & Magic V, specifically designed for the WarGame Edition. It aims to refine tactical gameplay and unit balance.
Heroes V
A modification for Heroes 5.5 WarGame Edition that adjusts spell icons and rebalances magic access. It swaps Vampirism and Divine Vengeance between Seraphim and Shadow Witches to align with faction themes.
Heroes VI
A mod for Heroes of Might & Magic VI version 2.1.1 that adds a numerical range for enemy creature counts to Russian tooltips. It requires placing the Data22.orc file into the game folder.
Heroes V
A minor modification for Heroes V 3.1 that corrects the unit icon for the elf Unutel.
Heroes V
A visual interface modification for creature recruitment that changes the UI based on the specific faction being selected.
Heroes V
A small update for the NHF mod version 0.89 that restores the unique character model for Kaspar, the Necropolis faction hero.
Heroes V
Custom dragon models for the Heroes 5.5 WarGame Edition mod. This set includes visual assets for azure, emerald, and gold dragon variants.
Heroes V
A mod update addressing a specific issue with the Guild Fortress encountered by the Asker unit.
Heroes V
Discussion regarding the technical implementation of custom spells and skills. The mod involves modifying the .exe, types.xml, and UndividedSpells.xdb files to add the SPELL_CUSTOM_ABILITY5 scripted ability.
Heroes V
Technical discussion regarding the implementation of new spells and skills. It covers XML array adjustments, byte offsets in the .exe file, and the use of custom ability slots.