Сохранения

Heroes III
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"The spell lasts until the target performs an attack; otherwise, the duration is unlimited." In reality, it is limited and equals 255 rounds.
Save 97 — attacking — casting Blindness, then Berserk and skipping turns, re-casting Blindness when the spell expires.

98. The Cloak spell does not work with Basic Air School Magic and without the same Air Magic skill. Also, Cloak works incorrectly with Advanced Air Magic and Expert according to the spell description.
Save 98 — loading a game for two players — casting Cloak with four heroes of different Air School levels — skipping a turn — observing the result.

[NOT A BUG] 99. The Explosion spell cannot be used on War Machines.
Save 99 — attacking a hero — attempting to cast Explosion on War Machines.

100. When using Armageddon in battle and destroying all creatures, the hero leaving us will be incorrectly specified after the fight; it will say that the enemy hero is leaving us.
Save 100 — attacking a hero — casting Armageddon.

101. If you cast the same spell with a hero on a creature under the effect of a Wizard's spell, the effect of the hero's spell will be at an expert level, even if the hero has not developed that school of magic. This way, the duration of a Wizard's spell can be increased if the hero has high Spell Power but hasn't developed the specific school of magic for that spell. This same trick works with the magic of own High Djinns, Poisonous Serpents, Mage Ogres, Enchantresses, Leprechauns, Satyrs, Storm, Ice, Energy, and Magma Elementals.
Save 101 — attacking an enemy — casting with creatures then extending the effect with a hero.

102. When the battlefield is completely filled with Quicksand or Mines, no message appears stating that Quicksand and Mine spells cannot be used. Instead, mana is consumed, a spell-casting message appears in the log, and the ability to cast in the current round is lost.
Save 102 — attacking — casting Blindness — casting Quicksand or Mines until the battlefield is full.

103. When using the Berserk spell on creatures immune to it, no message appears stating that the spell will not work. Instead, mana is consumed and the ability to cast in the current round is lost.
Save 103 — attacking Elementals — casting Berserk.
Heroes:

104. If a hero has more than 999 mana, rewards for spell points +/- from Pandoras, Events, and Seer's Huts will reset the amount of mana to 999 units.
Save 104 — taking a Pandora's Box for -1 mana — visiting a Seer's Hut for +10 mana.

105. Roland's specialization as a swordsman specialist does not work specifically for swordsmen; everything is fine with crusaders.
Save 105 — verifying — attacking — checking in battle.

106. If Knowledge or Spell Power is set to 0 in the editor, it will still be 1 in-game; spells lasting one round can be cast with Spell Power 1 and mana of 10 despite an actual knowledge value of 0. If a +1 bonus to primary Knowledge or Spell Power is taken afterward, the primary skill actually increases from 0 to 1, although it will still display as 1.
Save 106 — equipping Artifacts — verifying that the value 1 does not change — removing Artifacts — attacking an enemy with a Spell Power value of 0 — verifying that the spell effect is same as at 1 — entering the Astral Axis and Garden of Revelation — verifying that Knowledge and Spell Power values did not graphically change, but actually became 1.

107. In the Spell Book, there is an incorrect calculation for Blessing/Hypnosis/Healing/strike spell damage/Resurrection/Raise Dead for heroes specializing in these spells. The calculation ignores specialization (1+[A/a]*0.03), where A is hero level and a is creature level.
Save 107 — verifying the effect of spells in the Spell Book during battle.
Cities:

108. The Sky Ship in the Tower actually adds 150 mana units, not +15 to Knowledge as written in the description. This can be verified during battle; the value for +Knowledge is not written in parentheses.
Save 108 — skipping a turn — blue attacks the Tower — verifying that the bonus is given to mana, not Knowledge.

Morale and Luck:

109. Incorrect description of the "Army" Morale modifier for armies of 6 and 7 factions. For 6 and 7 factions, a -3 Morale modifier is displayed, but it should be displayed based on game mechanics:
3 factions = -1
4 factions = -2
5 factions = -3
6 factions = -4
7 factions = -5
Save 109 — having a Courage Pendant gives +3 Morale; in the creature's Morale description, "army of 7 factions = -3", which should result in neutral Morale, but in reality, we have -2 morale — attacking spearmen to verify negative morale.

110. Not all Morale and Luck modifiers are displayed if there are more than seven; an inactive scroll bar appears.
Save 110 — checking Tiris's Morale modifiers and Myllich's Luck modifiers on the map, in the castle, and in battle.
Victory Conditions:

111. If the victory condition on the map is "Capture all mines", then to win the map you must also capture all Beacons.
Save 111 — capturing a mine — verifying that the map is not won — capturing a Beacon.
Map:

112. Using a whirlpool on water can transport you to a tile with an opponent's hero; battle does not occur, and pressing space causes an exchange with yourself; if identical armies are merged, they disappear.
Save 112 — moving through a whirlpool until landing on the opponent hero's tile — pressing space while on the opponent hero's tile — merging identical armies.

113. If you enter the code nwczion on any map and then start a new game, the effects of the code will also apply to the new map.
Save 113 — entering nwczion — starting another map — verifying that all buildings are present.

114. Captured abandoned mines viewed through the World View window or Air View/Earth View spells always appear as Wood mines.
Save 114 — clicking World View — casting Earth View — casting Air View — verifying that mines appear as Wood mines.

115. If a Seer's Hut task requires bringing two or more identical Artifacts, having one copy is sufficient to complete the task.
Save 115 — entering the Seer's Hut — task to bring 8 Titan Gladii — completing the task with one Gladius.

116. Maximum hero level is 74; a Seer's Hut may have a requirement for a hero above level 74, up to 99.
Save 116 — picking up Pandora for experience — verifying that level is maximum — entering the Seer's Hut with a level 99 requirement.

117. It is impossible to disembark on a tile with an Event.
Save 117 — attempting to disembark on tiles with Events.
Skills:

118. A hero without a Spell Book but with the Eagle Eye skill receives messages about learning a spell after battle. If a Spell Book is purchased, the learned spell will not be in the book during battle.
Save 118 — attacking an enemy hero — receiving a message about learning Meteor Shower after battle.

119. A hero without the corresponding Wisdom skill receives messages about learning level 3 and 4 spells after battle while having the Eagle Eye skill.
Save 119 — attacking an enemy hero — receiving a message about learning Meteor Shower after battle.

119-1. Error in mechanics or description of the First Aid skill; it is written that it heals 50 health units at basic, 75 at advanced, and 100 at expert. In reality, the amount of healed health varies from 1 to 50 at basic, 1 to 75 at advanced, and 1 to 100 at expert skill levels.
Save 119-1 — attacking Snipers — verifying healing from the First Aid Tent.
Map Editor:

120. If an Artifact is placed in a hero's backpack in the map editor, then the created map is started, then the Artifact is removed from the backpack in the editor, and the map is restarted — the Artifact will not disappear but remain in the backpack. It disappears if the game is restarted.
Map 120. Starting the map — removing an Artifact from the hero's backpack in the editor — restarting the map — ensuring that the Artifact did not disappear from the backpack.

121. If there are no creature dwellings in the castle and an event to add creatures to the city is placed, an empty window will appear before the turn starts.
Map 121. Starting the map — skipping turns — receiving empty messages.

122. If a map is created with a castle at the extreme right point with a hero placed there, they will not appear on the map.
Map 122. Starting the map — verifying that the placed hero is not in the castle.
HD-mod:

123. If a creature is upgraded from the hero's mini-window on the map (for specialist heroes, e.g., Jelu, Dragon), the spent gold is not recalculated until you click another hero or castle.
Save 123 — upgrading creatures in the hero's mini-window — verifying that gold is not recalculated — clicking on a city to update displayed gold.
AI:

124. AI Towers attack lower squads of single-unit shooters even though they could deal more significant damage to the main squad.
Save 124 — attacking a castle.

125. AI heroes can use the Town Portal spell on Cursed Ground.
Save 125 — skipping a turn — observing an AI hero teleporting into a city

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