Обсуждение технических вопросов и процесса тестирования скриптов в редакторе карт. Пользователи обмениваются информацией о методах отладки игровых механик.
Maps
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
A challenging XL-sized single-player map designed for three players. Set in the Dungeon, this two-level map features extreme survival conditions intended for experienced players.
A two-player multiplayer map designed for simultaneous turns. Players operate on a 136x136 grid without visibility of their opponent's actions.
A two-player multiplayer map designed for a single-level competitive battle. The 96x96 map was created by USSRFreeman and focuses on a direct confrontation between two opponents.
A four-player map featuring a mentor and the ability for each player to capture and build two additional castles. The layout includes numerous dwellings, upgrade locations, and artifacts.
A medium-sized, two-player single-player map designed for the Kartmaster 2011 competition. The plot-driven scenario features a conflict between a mage and a dwarf centered around a mysterious superweapon.
A request for assistance with map creation and scripting. The user seeks to implement turn-based movement against enemy heroes and ensure defeated heroes remain in the game with their troops.
A collection of maps from the Cartmaster 2011 contest, including special nominations from Ser9K and Ment. The archive contains the official contest entries and additional selected works.
A collection of map scripts featuring three distinct functions. The first two functions are fully tested and operational, while the third remains unverified.
A large single-mission map set in a natural labyrinth within Erathia. The terrain features dense thickets and hidden artifacts, requiring players to navigate without clear paths or roads.
A custom map designed for testing script functionality and player interaction. It serves as a sandbox environment to evaluate various programmed events and triggers.
A custom map where the embedded scripts and region triggers are currently non-functional due to technical issues with trigger responses.