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Maps

1,566 maps and campaigns

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Found: 379

Wisdom of Demons

Wisdom of Demons

Scenario M (Medium) Magnificent
  • Players: 2

Demons' Wisdom is a 2-player scenario for Heroes of Might and Magic V version 3.1. This medium-sized map features a scripted plot, custom dialogues, and a unique heroine specialization.

  • Demons' Wisdom.h5m 1.1 MB
(medium). Mountain range. DarkWood31
Multiplayer S (Small)
  • Players: 3

A medium-sized 3-player map created by DarkWood31. It features a challenging design where the Demon player gains increasing army strength, requiring active engagement rather than defensive play.

Squeezed into a tight spot.
Multiplayer M (Medium)
  • Players: 3

Medium-sized three-player map created by DarkWood31. The scenario features Tier 3 human race units and is best played on Warrior difficulty.

The Hero's Path
Scenario M (Medium) Jack_of_shadows
  • Players: 4

RPG scenario for Heroes 3 version 3.1 featuring non-linear quests and a complex dialog system. This medium-sized map includes custom mechanics, dynamic weather, and extensive character development.

Master of Horizons
Multiplayer L (Large) LifeForm
  • Players: 4

Large-scale multiplayer and singleplayer map designed for up to 4 players. This two-level map features a 176x176 size and was created by LifeForm.

Map search.
  • Players: 6

A request for the Playground of the Gods multiplayer map. The user notes that existing forum links are broken and seeks a functional download.

Luck Test
Multiplayer T (Tiny) FullForceUral
  • Players: 2

A tiny 1v1 multiplayer arena map for version 3.1. Players recruit random troops and skills through refugee camps and witch huts to test their luck in combat.

Scripts for beginners.
  • Players: 3

A discussion regarding the implementation of combat scripts in map files. It covers file directory placement, path syntax, and troubleshooting Lua script execution issues.

Scripts for beginners.
  • Players: 3

Hello everyone! My search for answers led me to the forum; I was also in a VK group and found a guide on battle commands. It's more or less clear what to do with hooks. The problem is understanding whether this script e…