- Players: 4
- Teams: 2 v 2
A discussion thread regarding troubleshooting and unresolved issues within the map editor, including a changelog for reference.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 556
A discussion thread regarding troubleshooting and unresolved issues within the map editor, including a changelog for reference.
DRT A discussion thread regarding map editor scripting issues, focusing on creature population logic and the implementation of custom artifact sets via XDB files._
Large multiplayer map for five players featuring a dungeon setting. The terrain is designed specifically for Dungeon, Fortress, Haven, Inferno, and Stronghold factions.
A large 176x176 multiplayer map for four players featuring two levels. Three players start on the surface while one occupies a divided Dungeon area. The map includes all magic tomes, two free castles, and the Tear of Ascha.
A small 2-player multiplayer map featuring two levels and a 96x96 size. The layout includes two neutral territories with dragons or artifacts and a direct path to the opponent.
text: A 72x72 dungeon scenario for two players on game version 3.1. The map features heroes Tia and Jack and serves as the as the first mission in the "Free as the Wind" campaign.
A collection of custom maps for the game. These files are intended for use in various scenarios and gameplay sessions.
Archive of maps for the Great Confrontation scenario. No maps for Eternal Confrontation are available in this collection.
A late-game scenario save file and map featuring a confrontation between an Orc and a Dark Elf. The heroes are positioned near their mentor for experimental gameplay.
A modified version of the Dragon Pass map featuring reworked player starts, new teleporters, and expanded terrain. It includes diverse neutral armies, an artifact shop, and various specialized buildings like a blood Temple and an astrologer's Tower.
A small multiplayer map for game version 3.1 featuring a redesigned landscape and expanded dungeon systems. It includes new structures like artifact shops and temples, alongside increased neutral creature counts and unlocked spells.
A discussion regarding map editor technical issues, including queries about locating city names and building IDs. The post contains a Lua script intended to automate Angel specialization and a map file that causes game crashes.