- Players: 8
- Teams: 6 v 2
An XL-sized map featuring a large dungeon, strong monsters, and various quests. The map includes built-in level restrictions that can be modified to allow for higher-level gameplay.
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Found: 775
An XL-sized map featuring a large dungeon, strong monsters, and various quests. The map includes built-in level restrictions that can be modified to allow for higher-level gameplay.
A sample map file generated by the random_maps function, provided to assist in identifying technical issues within the HW rulez mod.
An XL-sized, two-level map for eight players designed for Shadow of Death. Players can win by defeating all opponents or by delivering an artifact to the castle after freeing the Demon Convet.
A large, two-level map designed for six players at normal difficulty. Each player begins with a small village, minimal troops, and a Holy Grail in their city.
A medium-sized, two-level map designed for two players at normal difficulty. Created by Zoan, this map features timed events and a setting centered on undead inhabitants in former dwarven tunnels.
A large, normal-difficulty map designed for four players by Zoan. It features unique, single-use event text for each island and is available in versions with or without allies.
A small, single-level map designed for four players on Normal difficulty. The terrain features dense forests and high mountains with limited resources.
An XL-sized, two-level map designed for up to 8 players. This difficult map features random artifact component spawns and includes the Armageddon's Blade.
Two official maps previously missing from certain collections. Includes the Myth and Legends map and the Land of Titans (Allies) map, featuring an updated Russian version.
This map update introduces new super-monster objects for every castle. It also includes updated artwork and various minor terrain adjustments.
Medium-sized map for 5 players featuring a 71x71x2 layout. The scenario centers on defeating the Necromancer Sandro.
An eight-player map featuring two levels and eight simultaneous competitions. Designed by Iohannes, the map focuses on multitasking and requires players to win half of the available medals to succeed.