A large, two-level multiplayer map for four players designed for version 3.0. It features an incredible size with neutral zones for hero development and a garrison system to regulate gameplay.
Maps
Huge seven-player scenario map designed for game version 3.1. It features a two-level layout where players must overcome an opponent with significant initial advantages and incoming reinforcements.
A large-scale scenario for three players designed for version 3.1. This two-level tactical map features a conflict between Imperial forces and Dark Elves centered around the city of Celestial Gates.
An unfinished project from Nival containing various questions and answers regarding the map editor. It serves as a reference for technical details and troubleshooting.
A collection of maps updated in patch 1.3. Changes include corrected victory conditions, adjusted AI starting resources, improved artifact placement, and modified map accessibility.
An XL-sized, two-level map designed for up to 8 players. This difficult map features random artifact component spawns and includes the Armageddon's Blade.
Two official maps previously missing from certain collections. Includes the Myth and Legends map and the Land of Titans (Allies) map, featuring an updated Russian version.
This map update introduces new super-monster objects for every castle. It also includes updated artwork and various minor terrain adjustments.
A campaign consisting of five maps focused on the conflict between the Alliance and the Kirvis Coalition. It features tactical battles and optional quests that influence the political and economic state of the Alliance.
A map file provided as a technical reference to demonstrate a functional script within the Heroes of Might & Magic IV Map Editor.
Small multiplayer arena map designed for two players. This single-level map by Vitaly features minor errors that do not impact gameplay.
A medium-sized single-player mission for Heroes of Might and Magic V (version 3.1). This 136x136 dungeon map features 4 players in a 2vs1vs1 format, scripted events, and cutscenes.