Return of Lucifer is a six-scenario campaign for Armageddon's Blade. It features varying map sizes and difficulties ranging from Novice to Grand Master, supporting both single-player and multiplayer modes.
Maps
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 1,564
- Players: 8
- Teams: 3 v 1 v 1 v 1 v 1 v 1
An XL-sized, two-level map for eight players designed for Shadow of Death. Players can win by defeating all opponents or by delivering an artifact to the castle after freeing the Demon Convet.
- Players: 3
Small multiplayer arena map for two players designed for quick gameplay. It features a two-level layout, sandbox mechanics with temporary alliances, and randomized monsters.
- Maps in this pack: 2
A large, two-level map designed for six players at normal difficulty. Each player begins with a small village, minimal troops, and a Holy Grail in their city.
- Players: 2
A medium-sized, two-level map designed for two players at normal difficulty. Created by Zoan, this map features timed events and a setting centered on undead inhabitants in former dwarven tunnels.
- Maps in this pack: 2
A large, normal-difficulty map designed for four players by Zoan. It features unique, single-use event text for each island and is available in versions with or without allies.
- Players: 4
A small, single-level map designed for four players on Normal difficulty. The terrain features dense forests and high mountains with limited resources.
- Players: 4
A large, two-level multiplayer map for four players designed for version 3.0. It features an incredible size with neutral zones for hero development and a garrison system to regulate gameplay.
Huge seven-player scenario map designed for game version 3.1. It features a two-level layout where players must overcome an opponent with significant initial advantages and incoming reinforcements.
A large-scale scenario for three players designed for version 3.1. This two-level tactical map features a conflict between Imperial forces and Dark Elves centered around the city of Celestial Gates.
An unfinished project from Nival containing various questions and answers regarding the map editor. It serves as a reference for technical details and troubleshooting.
A collection of maps updated in patch 1.3. Changes include corrected victory conditions, adjusted AI starting resources, improved artifact placement, and modified map accessibility.