- Players: 2
A medium-sized 1vs1 multiplayer map featuring two levels. The asymmetric design includes portal networks in the Dungeons and unique, non-shop Dwarf and Dragon artifact sets scattered across the terrain.
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Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 366
A medium-sized 1vs1 multiplayer map featuring two levels. The asymmetric design includes portal networks in the Dungeons and unique, non-shop Dwarf and Dragon artifact sets scattered across the terrain.
A two-player, extra-large single-player mission set in the fallen Shantiir Empire. This modded map features a large 216x216 scale and includes custom cutscenes requiring additional soundtrack files.
A custom map and save file demonstrating strategies for defeating Necromancer players in the late game. The scenario focuses on managing large skeleton armies and using specific artifacts to counter high-damage spells.
Medium-sized multiplayer map for Heroes of Might & Magic III version 3.1. Two Demon Lords compete to find a dangerous artifact within a dungeon setting on a 136x136 grid.
Huge single-player map for version 3.1 featuring a Dungeon setting. Created by Dyrman, this puzzle-oriented map involves a mage protagonist and requires managing a second hero to navigate escape scenarios.
A brief discussion regarding the process of creating a video for a map, including a test of a proposed method.
A giant-sized single-player map featuring two levels and scripted events. It supports both single-player and two-player modes.
Medium-sized map for version 3.0 where the paladin Nomat is sent to quell unrest in a remote part of the empire. This beta version currently contains no scripts.
A single-player adventure map for version 3.1. This 96x96 size map features unique loyalty-charisma parameters and requires specific third-party mods to play.
A map featuring two high-level computer-controlled heroes. The scenario includes specific starting resource considerations for players.
A custom map centered on lifting a siege from a town located across a river. Players receive a treasure chamber key and a first aid tent upon approaching the objective.
A custom map file containing scripts and text files compatible with version 1.6. It includes six specific files required for the map to function correctly.