An offline tournament map series based on all campaigns from The Shadow of Death. It consists of 36 mini-tournaments where subsequent saves are generated from the previous winner's progress.
Maps
Two XL-sized maps featuring dungeons and adjustable difficulty levels. The collection includes Tower of Babel, a large-scale map designed for long-term play and high difficulty.
A user-created map file provided as a correction to a previous version. The post includes specific gameplay requirements involving tent construction and a unit count of 500 angels.
A large, two-level multiplayer map designed for eight players. This very difficult map features racial conflict and is authored by SandroXXL.
A rough draft of a map featuring a blue-themed version. The layout is currently unfinished and presents some connectivity challenges between locations.
A custom map featuring complex layouts and potential technical bugs due to its intricate design.
A large-scale, six-player map designed for two teams of three. The terrain features monster-filled divides to aid hero development and is optimized for the Wings of War expansion.
A medium-sized, two-level duel map designed for two players. This symmetrical expert-level map was used in both offline and online tournaments.
A medium-sized, four-player map designed by 3DO. It features a normal difficulty setting where players compete for control over the ruins of a fallen empire.
A medium-sized map for four players created by the random map generator. It serves as a sample layout for the library section.
A medium-sized, two-level map designed for 8 players. It was generated using the 8MM0b template and features a normal difficulty level.
A large, two-level map designed for four players. This normal-difficulty map by 3DO features a conflict between regional rulers and pirates in the Free Islands.