- Players: 8
A discussion thread where users request and share recommendations for various playable maps.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 1,553
A discussion thread where users request and share recommendations for various playable maps.
Discussion regarding specific mechanics in Heroes of Might and Magic 3, including Dendroid resurrection, binding spell persistence, and the effectiveness of anti-magic abilities like the dragonfly.
A collection of 75x75 duel maps used for the Spring 2008 season of the Seasons of Year online tournament, designed for 200% difficulty.
A custom map for Heroes of Might and Magic III discovered on a community website. It is intended for use in the WoG (Wake of Gods) expansion.
A custom map created for Heroes of Might and Magic IV. This project marks the author's transition from designing maps for the third installment to the fourth.
A discussion regarding the gameplay mechanics of Heroes of Might and Magic IV. It covers hero development classes, the role of armies in combat, and how map design influences strategic choices.
A standard map from the Whirlwind of War campaign, designed to provide variety to the gameplay experience.
Rules and guidelines for the third stage of the 2008 John Van Caneghem annual tournament. The competition uses the Russian version of Heroes 3 SoD and focuses on scoring points within the Devil's Gambit scenario.
A tournament map titled "Гонка за Лидером" for Heroes of Might & Magic III. The post includes the necessary map file and save data for competitive play.
A medium-sized, two-level battle map set years after the first campaign. It features returning heroes from the original storyline equipped with new spells.
Official same-language summary: An offline tournament map for Heroes IV Equilibris 3.51 TE. The goal is to assemble the largest possible army based on creature experience within 29 days.
A custom-made map created using random generation tools. This version includes minor adjustments to the original layout for improved gameplay.