SkillTest Max

SkillTest Max
Heroes III Unknown
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44
File
SkillTest_Max.h3m
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At a glance

Read from the map file
Players
2 2 human-playable
Teams
Free-for-all
Map size
Small — 36×36
Difficulty
Impossible
Game version
Horn of the Abyss
Map language
Russian
Player slots 2
Colour Played by Faction Team
Red Human or computer Any at random
Blue Human or computer Any at random

Versions

  1. SkillTest_Max.h3m Latest
  2. SkillTest_Max.h3m You are viewing
Uploader
DiArts

Kostya Lashatka Could you swap the monks with skills and the building – it would be more correct and familiar.

The building that leveled morale was removed from the Warriors’ Portal – it’s not quite right without it.

Could you please bring it back as it was? It would be really cool.

1. The monks are placed before the building, not after, because the monks and the hut can provide a rare skill, such as runes, and now it can be upgraded through the building. In my opinion, the ability to upgrade a random skill from the monks and the hut is a plus.
2. Leveling morale removes the need for the Leadership skill and artifacts. And this building (Temple of Loyalty) is not very popular among players. A fort for upgrading creatures and a garrison with additional slots for creatures, in my opinion, is a more useful innovation.

It is quite possible that after testing, something will be reverted. Nevertheless, you can easily open the map using an editor and change everything to your liking. I am not against posting alternative versions of the map in this or a separate topic.

However, Max has his own rules of "more is better," so there may be balance issues and additional objects are not an error. Here is a version with the Temple of Loyalty. Thank you for testing!

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