Heroes III
Unknown
At a glance
Read from the map file- Players
- 2 2 human-playable
- Teams
- Free-for-all
- Map size
- Small — 36×36
- Victory
- Defeat all enemies
- Difficulty
- Impossible
- Game version
- Horn of the Abyss
- Map language
- Russian
Player slots 2
| Colour | Played by | Faction | Team |
|---|---|---|---|
| Red | Human or computer | Any at random | — |
| Blue | Human or computer | Any at random | — |
Versions
- SkillTest_Max.h3m
- SkillTest_Max.h3m
- Uploader
- DiArts
Kostya Lashatka Could you swap the monks with skills and the building – it would be more correct and familiar.
The building that leveled morale was removed from the Warriors’ Portal – it’s not quite right without it.
Could you please bring it back as it was? It would be really cool.
1. The monks are placed before the building, not after, because the monks and the hut can provide a rare skill, such as runes, and now it can be upgraded through the building. In my opinion, the ability to upgrade a random skill from the monks and the hut is a plus.
2. Leveling morale removes the need for the Leadership skill and artifacts. And this building (Temple of Loyalty) is not very popular among players. A fort for upgrading creatures and a garrison with additional slots for creatures, in my opinion, is a more useful innovation.
It is quite possible that after testing, something will be reverted. Nevertheless, you can easily open the map using an editor and change everything to your liking. I am not against posting alternative versions of the map in this or a separate topic.
However, Max has his own rules of "more is better," so there may be balance issues and additional objects are not an error. Here is a version with the Temple of Loyalty. Thank you for testing!