Heroes World Ed

Heroes World Ed
Heroes III
Download 139 KB
Downloads
3,757
File
Heroes World_Ed.h3m
Added

At a glance

Read from the map file
Players
8 6 human-playable
Teams
Free-for-all
Map size
Extra Large — 144×144 Two levels
Victory
Build the Grail or defeat every enemy
Difficulty
Expert
Game version
The Shadow of Death
Map language
Russian
Towns
29 18 neutral
Player slots 8
Colour Played by Faction Team
Red Computer only
Blue Human or computer
Tan Human or computer
Green Human or computer
Orange Human or computer
Purple Computer only
Teal Human or computer
Pink Human or computer
Uploader
VDV_forever

CONTEST: "Best HeroesWorld map of 2007
for Heroes of Might and Magic 3"

[/CENTER]

This thread will be used to evaluate all maps created by esteemed mapmakers wishing to take part in the annual contest for the best map!

To participate in the contest, you must familiarize yourself with the rules below:

1. The map must be at least 72x72 (preferably with a Dungeon).
2. The map can be made in any editor (except WOG)!!!
3. The map must be created by you personally.
4. The map must contain heroes with the nicknames of forum members.
5. Send the completed map to the email address [email protected], or post it in this thread

The participant must remember:

1. If a player claims a map that is not their own, they will be automatically excluded from the contest and punished.
2. Maps made in a map generator are not accepted!!!

Contest dates:

Maps will be accepted until November 20, 2007; the winner will be determined on November 30, 2007!
After receiving your map, you will see in the application table that:

the map has been received and is under review - indicated by a bold Nickname.
the map has been accepted - indicated by an italicized bold Nickname.

Prizes:

1. There will be only one winner.
2. A reward in the form of a Virtual prize in the profile and under the avatar.
3. A certificate of honor from www.heroesworld.ru (Sent by mail).

Map Evaluation.

Maps will be evaluated based on the following categories:

1. Map size, presence of a Dungeon. 72X72 - 10 points, 108x108 - 15 points, 144x144 - 20 points, Dungeon - 10 points.
2. Map density (i.e., absence of "empty space"). Max points - 20.
3. Number and, most importantly, quality of mini-quests. Max points - 10.
4. Beauty of the landscape and the world in general. Max points - 10.
5. Presence of balance (the map should be designed for high-level players). Max points - 10.
6. Thoughtfulness and strength of neutral monsters. Max points - 10.
7. Thoughtfulness and strength of the computer opponent. Max points - 10.

Judges:

VDV_forever, Kolb@zzer, Sage

1. After testing the map, each judge evaluates it on each of the 7 points and assigns points from a minimum of 1 point to the maximum (specified within each point).
2. Each judge is required to give an objective evaluation (summary) for every map. In this evaluation, judges must specify all pros and cons of the map and provide a conclusion.
3. The judge has the right:

- If there are errors that make the map impassable, deduct up to 20 points per error;
- If there are errors but the map is passable despite them, deduct up to 5 points per error;
- Deduct points for aspects not included in the above points if this is mentioned in the summary;
- Return the map to the tournament participant to fix errors and shortcomings.

An offline tournament called "Best of the Best - 2" will be held on our website for the "Best Homm3 Map", i.e., the map that takes first place in the contest!

PARTICIPANT LIST

NUMBER PARTICIPANT NICK Map Date Modified Rating

1 AlexeyPank

2 Алисия

3 Kimmanuel Oblodra

4 <))Dimitrius((>

5 Dmitry_A_S

6 SandroXXL 14.09.07 (1)

7 Ley

8 Александр Г.К. 26.09.07 (0)

9 Ganymed 31.08.07 (0)

10 Entony

11 Maximula 31.08.07 (0)

12 Vanechka 14.09.07 (1)

13 Fenix 31.08.07 (0)

14 Denminator 17.10.07 (1)

15 Joyce 31.08.07 (0)

16 lankwe 17.10.07 (2)

17 PrutkoFF 14.09.07 (0)

18 Vasko

19 Windows Vienna

20 Knight-voland 23.10.07 (0)

21 Max714 6.11.07 (0)

22 Драко 20.11.07 (0)

23 RAPER 20.11.07 (0)

24 Freeman 11.11.07 (0)

For those whose map was made in WOG, it is suggested to convert it to SOD using a special program /attachments/5148/

Thread where you can ask questions about this program:

/topic/at/107043/

Good luck.

Sincerely, VDV_forever

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