Sentinel Recognition ru

Sentinel Recognition ru Sentinel Recognition ru — underground
Heroes III Scenario
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Downloads
642
File
Sentinel Recognition ru.h3m
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At a glance

Read from the map file
Players
2 1 human-playable
Teams
Free-for-all
Map size
Small — 36×36 Two levels
Victory
Find an artifact or defeat every enemy
Defeat
Run out of time within 56 days
Difficulty
Normal
Game version
Armageddon's Blade
Map language
Russian
Towns
4 2 neutral
Player slots 2
Colour Played by Faction Team
Red Human or computer
Blue Computer only
Uploader
dnaop-wr

I translated the Sentinel Recognition map, taken from the Heroes III Golden Collection of maps for SinglePlayer, from http://heroes.ag.ru/h3/. There's quite a lot of text for a map of this size (10 pages!), and the map's author is apparently Chinese (Tang Wen En); the phrasing is so convoluted that I had to adapt it to Russian while preserving the meaning. But the map is interesting (even the text is interesting to read), rich in objects, landscapes, and events, and most importantly, it's difficult to complete without reading the text, because on one hand, there's a time limit, and on the other, there are mandatory quests, and the battles are also good – you won't finish it in a week.
Qwerty Regarding the swamp, it's quite debatable. Lizards, and especially upgraded lizards, won't disappoint you with a reasonably strong hero, believe me!...
In this game, lizards proved to be very strong ranged attackers. You could have focused less on melee combat and instead used lizards to eliminate enemies, which would have resulted in even fewer losses. The only drawback is that they move slowly on the map.

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