Gatekeeper
Hero ClassesSpot a mistake or something missing? Anyone with an account can fix it. Sign in to get started.
Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
Open as a wheelThe wheel is for tablet and computer screens; on a phone it opens as a list.
-
Gating 12%
-
Offense 12%
- Archery
- Battle Frenzy
- Tactics
- Flaming Arrows needs: Archery
- Offensive Formation needs: Tactics
- Power of Speed needs: Retribution
- Retribution needs: Battle Frenzy
-
Dark Magic 12%
-
Enlightenment 10%
- Arcane Intuition
- Intelligence
- Scholar
- Graduate needs: Scholar
- Mentoring needs: Graduate
-
War Machines 10%
- Ballista
- Catapult
- First Aid Tent
- Plague Tent needs: First Aid Tent
- Quadruple Ballista needs: Engineering
- Engineering needs: Ballista, Rune Recycling
-
Logistics 8%
- Estates
- Pathfinding
- Scouting
- Navigation needs: Snatch
- Siege Master needs: Catapult
- Snatch needs: Pathfinding
- Spymaster needs: Scouting
- Swift Gating needs: Gate Master
- Swift Mind needs: Arcane Intuition
- Teleport Assault needs: Twilight
-
Light Magic 8%
-
Luck 8%
- Erratic Mana
- Magic Resistance
- Soldier's Luck
- Caster's Luck needs: Fateweaver
- Chaotic Absorption needs: Electrocute
- Critical Hit needs: Soldier's Luck
- Fateweaver needs: Erratic Mana
- Imp Scavengers needs: Pillager
- Mining needs: Estates
- Urgash's Call needs: Swift Gating
- Warrior's Luck needs: Magic Resistance
-
Sorcery 4%
- Arcane Renewal
- Arcane Ritual
- Mysticism
- Arcane Brilliance needs: Arcane Ritual
- Counterspell needs: Intelligence
- Forge Master needs: Armorer
-
Defense 4%
- Armorer
- Evasion
- Vitality
- Defensive Formation needs: Evasion
- Hellwrath needs: Hellfire
- Power of Deflection needs: Stand Your Ground
- Righteous Fortitude needs: Master of Abjuration
- Stand Your Ground needs: Vitality