Death Knight
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Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
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Defense 12%
- Armorer
- Evasion
- Vitality
- Chilling Bones needs: Cold Steel
- Defensive Formation needs: Evasion
- Power of Deflection needs: Stand Your Ground
- Preparation needs: Rally
- Stand Your Ground needs: Vitality
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Combat 12%
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War Machines 12%
- Ballista
- Catapult
- First Aid Tent
- Plague Tent needs: First Aid Tent
- Quadruple Ballista needs: Engineering
- Engineering needs: Ballista, Rune Recycling
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Necromancy 10%
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Dark Magic 10%
- Master of Curses
- Master of Mind
- Master of Pain
- Blood Rituals needs: Master of Curses
- Corrupted Soil needs: Blood Rituals
- Emissary of Darkness needs: Banshee Howl
- Pariah needs: Master of Mind
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Offense 8%
- Archery
- Battle Frenzy
- Tactics
- Flaming Arrows needs: Archery
- Offensive Formation needs: Tactics
- Power of Speed needs: Retribution
- Retribution needs: Battle Frenzy
- Stunning Strike needs: Chain Attack
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Logistics 8%
- Estates
- Pathfinding
- Scouting
- Master of the Hunt needs: Lord of the Undead
- Navigation needs: Snatch
- Siege Master needs: Catapult
- Snatch needs: Pathfinding
- Spymaster needs: Scouting
- Swift Mind needs: Arcane Intuition
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Leadership 8%
- Diplomacy
- Rally
- Recruitment
- Aura of Swiftness needs: Recruitment
- Herald Of Death needs: Diplomacy
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Luck 8%
- Erratic Mana
- Magic Resistance
- Soldier's Luck
- Caster's Luck needs: Fateweaver
- Critical Hit needs: Soldier's Luck
- Fateweaver needs: Erratic Mana
- Mining needs: Estates
- Warrior's Luck needs: Magic Resistance
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- Arcane Intuition
- Intelligence
- Scholar
- Graduate needs: Scholar
- Lord of the Undead needs: Eternal Servitude
- Mentoring needs: Graduate