Rune Mage
CreaturesSpot a mistake or something missing? Anyone with an account can fix it. Sign in to get started.
Cost
-
15000 Gold
Stats
Resistances
- 50% Magic
Abilities
- Magic Protection Gives the creature 50% Magic Resistance.
- Persistence of Mind The creature is immune to Mind Spells and effects.
- Favorite Enemy The first enemy to strike this unit will become the favorite enemy of all allied creatures of this type.
- High Mage Inquisitors, Archmages and Priests receive +1 Morale.
- Runic Armor The armor's strength depends on the Talent Runes of the hero. The player's dominant Rune determines the bonus: Might Runes: +30% Physical resistance Mind Runes: +30% Resistance to Poison and Fire Magic Runes: +30% Resistance to Magic and Astral damage If the hero possesses more than 20 of the same Rune, then the armor's resilience will be increased by another 10%.
- Destruction
- Illusion If there are no such creatures, then a troop of Angelic Guards will appear.
- Revive This also removes all negative effects. Also affected by the hero's skill in 'Resurrection'.
- Runic The more Talent Runes the hero possesses, the stronger their Wizards.