Soothsayer
Creatures
Verified
King's Bounty
Game data
Stats
Level
4
Attack
20
Defense
28
Min damage
6
Max damage
6
Hit points
160
Speed
2
Initiative
5
Leadership Cost
240
Related objects
Faction
Abilities
- Elemental Shield Resistance to Fire and Cold +10%. Taking any damage from one of these elements increases the corresponding Resistance by 4%, and reduces the opposite resistance by 6%, up to a maximum of +20% bonus and -30% penalty to Resistances.
- Keeper of Knowledge Passes down their knowledge and wisdom to allied Vikings, increasing their Defense by 4. This does not work on Soothsayers. Increases the number of runes that allies carry in battle by 1.
- Divine Hand If an ally scores a Critical Hit, the Attack of all Soothsayers increases by 1, up to a maximum of +10 Attack.
- Magic Protection 50% resistance to Magic damage.
- Persistence of Mind The creature is immune to Mind Spells and effects.
- Runic Knowledge Troop has its own supply of Magic Runes. Rune Attack: 1 Rune Defense: 1 Rune Luck: 1
- Ice Storm Creates a great Ice Storm in a cell. Deals 10-14 cold damage at the heart of the storm and with probability of 30 freezes it for 1 turns. Adjacent cells take half the frost damage and the probability of freezing is halved.
- Loki's Touch Enrages an enemy troop of level 4 with total Leadership of max. 90% of the summoning unit's own Leadership for 2 turns making the creature attack both friend and foe. Has no effect on the undead. As a side effect, the Soothsayers weaken for 4 turns and deal minimal damage with their base Attacks.
- Arcane Healing Restores 16 health per creature in the troop to a friendly troop. This can restore fallen soldiers of level 3, but resurrection requires by 2 times more energy. Cures poison, bleeding, and the plague.
- Witching Staff Their enchanted staves can strike an enemy at any distance. Has a 50% chance of stripping one positive effect from the target.
Identity
Race
Viking
What it does
Damage type
Physical
More numbers
Critical chance
8
Gold cost
1220