Rune Mage
Creatures
Verified
King's Bounty
Game data
Stats
Level
4
Attack
22
Defense
22
Min damage
7
Max damage
8
Hit points
140
Speed
2
Initiative
2
Leadership Cost
180
Related objects
Faction
Abilities
- Adaptable This troop finds it easy to adapt to new environmental conditions. Unit receives bonuses depending on how well the Army leader knows the terrain. Bonus to Attack and Defense: current terrain-specific bonuses (half accumulated familiarity, rounded normally)
- Magic Protection 50% resistance to Magic damage.
- Persistence of Mind The creature is immune to Mind Spells and effects.
- Runic Armor Resistances grow depending on the amount of hero's Talent Runes. Might Runes: +1% per Might Rune, up to +25% Resistance to Physical damage. Spirit Runes: +1% per Spirit Rune, up to +25% Resistance to Fire and Icy Damage. Magic Runes: +1% per Magic Rune, up to +25% Resistance to Magic and Astral Damage. The maximum bonus for any Resistance +25%.
- Runic Knowledge Troop has its own supply of Magic Runes. Rune Attack: 1 Rune Defense: 1 Rune Luck: 1
- Runic Staff The troop's enchanted staff can strike the enemy at any distance. For far targets penalty is applied. This attack has a chance of imposing one negative effect on the target. The probability of each effect depends on the balance of hero's Talent Runes: a total 30% chance divided among Weakness, Slow, and Defenseless in proportion to Might, Spirit, and Magic Runes (10% each with no runes).
- Destruction Produces a beam that passes through all targets and deals the ability's base Astral Damage plus 5% of that base damage for each Might Rune (maximum +200%). Costs 1 Attack Rune and has one charge per Attack Rune.
- Phantom Creates a phantom copy of a friendly stack for 3 turns. Its Health equals the ability's base percentage plus 1 percentage point per Spirit Rune (maximum +40 points). Costs 1 Defense Rune and has one charge per Defense Rune.
- Runic Word Grants the target Attack, Defense, and Luck Runes. The total equals the ability's base amount plus 1 for every 10 Magic Runes (maximum +4). Costs 1 Luck Rune and has one charge per Luck Rune.
Identity
Race
Human
What it does
Damage type
Physical
More numbers
Critical chance
10
Gold cost
860