Elf
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Stats
Related objects
Abilities
- Known Enemy This troop fights effectively against well-studied enemies. Receives a bonus depending on how familiar the commander of the army is with the peculiarities of the enemy. Receives a bonus to Attack and Defense against the following races: current race-specific bonuses (half accumulated familiarity, rounded down)
- Light Step Traps deal half damage to this troop.
- No Melee Penalty The creature inflicts the same damage in both Melee and Ranged Attacks.
- Shooter The primary attack is performed at range, whether it be firing, shooting, or throwing.
- Sniper No penalty for the distance by Ranged Attack.
- Double Shot Discharges two arrows at once, inflicting double damage (8-10).
- Dragon Arrow Magically forged Dragon Arrows inflict 2-3 (Skeleton Archer; Bowman: 3-4, Elf: 4-5, Ranger: 8-12) damage, and can be fired from any distance. They circumvent all the target's Resistances, and 30% of the target's Defenses. However, these magical arrows do not receive damage bonuses from items and spells.