Werewolf
Creatures
Verified
King's Bounty
Game data
Stats
Level
3
Attack
16
Defense
10
Min damage
5
Max damage
8
Hit points
55
Speed
4
Initiative
5
Leadership Cost
60
Related objects
Faction
Abilities
- Beast Vulnerable to Fire (Resistance -10%). Protected from Cold (Resistance +10%).
- Known Enemy You get to know your enemy in battle. Every successful attack performed by this troop against an enemy troop increases the chance of Critical Hit against this type of troop by 20%. If a Critical Hit is scored, the information on the troop is reset.
- Rabid This troop has a 20% chance of infecting the enemy with Rabid during an attack.
- Lycanthropy After biting the target, has a 30% change to turn 25% of the dead into werewolves, increasing own numbers. The number of the turned doubles at night or underground. Only some humanoids can be infected with Lycanthropy.
- Of the Light Fights on the side of the Light. The unit’s Morale falls if there are those of the Dark in the army.
- Night Vision During nighttime and underground combat, Attack is increased by 50%.
- Regeneration Recovers the maximum points of Health with each turn.
- Transformation The werewolf tranforms into its human form. While in human form, it is not as swift, but it has higher Defense and its blades inflict greater damage on living creatures, causing them to bleed. All spells cast and effects are removed during the transformation. The troop then continues its turn.
- Howl Lets loose a long, terrifying howl, frightening all living enemies of level 2. These enemies have a 50% chance of being forced to skip their turn.
- Tolerance Can tolerate the presence of creatures of the Light in the army. Morale penalty is reduced by 2.
Identity
Race
Elf
What it does
Damage type
Physical
More numbers
Critical chance
14
Gold cost
160