Ancient Vampire
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Stats
Related objects
Abilities
- Of the Dark Fights on the side of the Dark. The unit’s Morale falls if there are those of the Light in the army.
- Death's Deception Avoids Critical Hits by vanishing into the shadows.
- Necro Energy The creature is able to absorb the energy of death spilled on the battlefield. The absorbed Necro Energy heals damage inflicted on the undead and even rises the slain back to fight again on the battlefield.
- No Retaliation The enemy has no chance to counter-attack.
- Regeneration Recovers the maximum points of Health with each turn.
- Conversion When the target is attacked, 5-6 damage is dealt, and those killed are turned into vampires, increasing the troop’s numbers. The number of converts is doubled at night and in dungeons. Only humanoids can be converted into vampires.
- Transformation Vampire turns into a bat, which has less Health and inflicts less Damage, but which can fly and also has the ability "Vampirism." All spells cast and effects are removed during the transformation. The troop then continues its turn.
- Undead Undead creatures have the following properties: Poison Protection (50% resistance). Vulnerability to divine attacks of the Light (150% damage). Immunity to Mind spells and certain other spells. An Attack bonus of 50% at night and in dungeons. +1 Morale when fighting in cemeteries.