Necromancer
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Stats
Related objects
Abilities
- Of the Dark Fights on the side of the Dark. The unit’s Morale falls if there are those of the Light in the army.
- Cloud of Darkness The troop performs a ranged attack, casting Magic upon an enemy target and any surrounding troops. The damaged troops get cursed.
- Necro Energy The creature is able to absorb the energy of death spilled on the battlefield. The absorbed Necro Energy heals damage inflicted on the undead and even rises the slain back to fight again on the battlefield.
- Necromancer After battle Goblins, Skeleton Archers, Zombies or Decaying Zombies with total Leadership equal to 3% of Necromancer troop Leadership join the army.
- Plague Infects all creatures with a plague. This plague reduces any living troop's Attack, Defense, and Health, but increases the morale of the Undead.
- Raise Undead Raises a stack of undead from a dead stack under the Necromancer's control. The total Leadership of the new troop cannot exceed 60% of the summoning unit's own Leadership, raised by Necromancy, and cannot exceed the number of troops that was in the dead stack.
- Magic Lock Blocks the special attacks and skills of the enemy troop for 2 turns.
- Undead Undead creatures have the following properties: Poison Protection (50% resistance). Vulnerability to divine attacks of the Light (150% damage). Immunity to Mind spells and certain other spells. An Attack bonus of 50% at night and in dungeons. +1 Morale when fighting in cemeteries.