Goblin with Catapult
Creatures
Verified
King's Bounty
Game data
Stats
Level
3
Attack
23
Defense
15
Min damage
7
Max damage
7
Hit points
80
Speed
2
Initiative
4
Ranged
Yes
Leadership Cost
130
Related objects
Faction
Abilities
- Greedy After killing an enemy unit, the troop receives a Morale boost of 10 until the end of the fight, anticipating the spoils of victory.
- Commander Goblins, Furious Goblins, and Spirit Talker receive +1 Morale. Every time Bow Masters and Sword Masters receive Adrenaline, Goblins with Catapults receive 1 Adrenaline.
- Of the Dark Fights on the side of the Dark. The unit’s Morale falls if there are those of the Light in the army.
- Adrenaline Adrenaline received in battle enhances certain features of the troops and enables them to use talents. If the creature’s amount of Adrenaline is not enough to use the certain talent, the talent loses its charge. As soon as the creature accumulates enough Adrenaline, the talent receives a charge automatically. Actions that affect the amount of Adrenaline: Entering combat: +10–15, Attacking an enemy: +8–10, Killing an enemy: +15, Taking damage: +5–7, Waiting: −10.
- Pyromancer Fire damage resistance -50%. Attacks and talents always set off bombs and mines. Every point of Adrenaline increases the chance to set the target on fire by 1% to a maximum of +50%. Affects both attacks and talents.
- Shooter The primary attack is performed at range, whether it be firing, shooting, or throwing.
- Siege Weapon Inflicts 200% Damage with its base attack to obstacles, barriers, and Gremlin Towers.
- Explosives Scatters three fire bombs across a 7-square area at the distance of no more than 4. Lowers Adrenaline by 15.
- Fiery Shot Fires an exploding shell, dealing 8-13 damage to the target and any surrounding troops. The target has a 50 chance of being set ablaze. Adrenaline is reduced by 12.
Identity
Race
Orc
What it does
Damage type
Physical
More numbers
Critical chance
10
Gold cost
300