Archmage
Creatures
Verified
King's Bounty
Game data
Stats
Level
4
Attack
20
Defense
24
Hit points
140
Speed
2
Initiative
6
Leadership Cost
200
Related objects
Faction
Abilities
- Protector Protects nearby allies, increasing their Magic Resistance by 10%. This has no effect on other Archmages. Has no effect if the Fighting Trance effect is active.
- Fighting Spirit +1 Morale if the troop’s strength is no less than 50% of its original numbers.
- Of the Light Fights on the side of the Light. The unit’s Morale falls if there are those of the Dark in the army.
- Lightning Can strike an enemy with lightning from any distance. Inflicts Magic Damage and has a chance of shocking the target.
- Magic Protection 50% resistance to Magic damage.
- Persistence of Mind The creature is immune to Mind Spells and effects.
- Fighting Trance The mage falls into a battle trance for 2 turns. Damage dealt and the probability of Shock are increased by 100%, while Defense is reduced by 50%. The Protector specialty and special abilities are not available. Lightning can hit two more random enemy targets in succession, in addition to the normal one. Every subsequent target must be within a range of four cells from the previous one. Damage dealt and the probability of Shock for each subsequent target are reduced by 3 times.
- Magic Shield Grants the target a magical defense for 3 turns, reducing the damage it suffered by half.
- Telekinesis Moves a friendly or enemy troop one cell in any direction, provided the target cell is free.
Identity
Race
Human
More numbers
Critical chance
7
Gold cost
900