Archdemon
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Stats
Related objects
Abilities
- Restoration Allows the creature to remove all negative effects from itself at the beginning of its turn.
- Of the Dark Fights on the side of the Dark. The unit’s Morale falls if there are those of the Light in the army.
- Demon Demonic creatures from another world have a number of characteristics: Vulnerability to Cold (-25% Resistance). Fire Protection (+50% Resistance). Vulnerability to divine attacks of the Light (150% damage). Immunity to certain spells. Defense is increased by 50% in lava arenas and reduced by 50% in snowy arenas.
- Frenzy Frenzy accumulated in battle strengthens the troop and speeds up the cooldown of its talents. Every 10 Frenzy points increase the troop’s base Attack and Defense by 10%. Every 10 Frenzy points also give the troop a 20% chance of reducing its talent cooldown by 1. If the cooldown time is decreased, the troop spends 5 Frenzy points for every turn within the decreased cooldown time. Actions that affect the amount of Frenzy include: Enemy attack: +10–16, Use of a talent which does not deal direct damage: +8–12, Damage received: +4–6.
- Power over Fire 30% Resistance to Fire damage. The troop cannot be burned. If it is attacked, enemies not immune to fire are set ablaze.
- Magic Protection 50% resistance to Magic damage.
- Persistence of Mind The creature is immune to Mind Spells and effects.
- Summon Demons Summons to a neighboring cell a troop of demonic servants of level 3 (Archdemon: 4), who fight independently. The total Leadership of the summoned troop is 30% of the summoning unit's own Leadership.
- Fire Rain The fire rain scorches a 7-cell area, dealing 25-35 Fire and 25-35 Physical damage to all targets. The targets have a 10 chance of being set on fire.
- Volcano A Volcano is created on the battlefield, pouring out fire and strewing burning hot boulders everywhere around from time to time. Range: 2 Health: 100 per creature in the troop
- Teleportation The troop can move across the battlefield instantly, ignoring all obstacles. When attacking an enemy with a melee attack, the troop has a 50% chance of dealing an attack which cannot be countered and then returning to its starting position.