Thunder Qilin
CreaturesCost
-
1900 Gold
Stats
Rank
6
Attack
22
Defense
22
Min damage
30
Max damage
36
Hit points
135
Speed
8
Initiative
11
AI value
2280
Movement
Ground
Morale
0
Luck
3
Abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Embodiment of Air This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
- Lightning Fast This creature is immune to all effects that restrict movement.
- Cloud Nine Generates 2 Focus Point(s) at the beginning of each round, except the first.
- Awaken: Air II Increases this creature’s Speed and Initiative by 2, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.
- Ball Lightning Blinks to any free hex within its movement range. Deals 100% of a basic attack (30 × units–36 × units) as Magic Damage to all creatures adjacent to the destination hex.
- Thunderstrike Converts this creature’s Defense into additional Attack until the end of the round.
Immunities
Movement impairment
Spell targeting
Vampirism
Corpse consumption
Bleeding
Poison
More numbers
Experience Value
239
Referenced by
Laws
When the very first war came to the Murmurwoods, its echoes tore through the land — the sky split in two, and the fury of the elements was unleashed. Thunder Qilins are lightning made flesh, striking down those who dare intrude.