High Druid
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The High Druids of Irollan know all the most important secrets of Elven magic. They are capable of stopping an entire army in its tracks if it should reach as far as the edge of the Great Forest. And their ability to transfer some of their magical powers to the Rangers who lead them can often prove invaluable on the battle field.
Cost
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440 Gold
Stats
Related objects
Abilities
- Shooter This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
- Channeling This creature can increase the hero’s Spell Power by its own Spell Power value, but not greater than the hero’s Knowledge. The effect lasts until the end of the combat or until the creature dies, and is not cumulative (activated ability).
- Caster This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).