Faun
CreaturesStats
Related objects
Abilities
- Fear of Darkness In caves and at night, Initiative is reduced by 2.
- Known Enemy This troop fights effectively against well-studied enemies. Receives a bonus depending on how familiar the commander of the army is with the peculiarities of the enemy. Receives a bonus to Attack and Defense against the following races: current race-specific bonuses (half accumulated familiarity, rounded down)
- Spirit of the Wood Inflicts 200% damage to enemy plants. Allied Dryads receive +2 Initiative. If allied plants are present on the battlefield, Fauns enjoy +4 Defense for each type of plants.
- No Melee Penalty The creature inflicts the same damage in both Melee and Ranged Attacks.
- Sting of the Forest Performs a Ranged Attack, producing a magical projectile that strikes the target and lowers its Attack and Defense by 1, up to a maximum penalty to Attack and Defense -5.
- Nightmare A sleeping enemy experiences terrible visions, suffering 5-12 Magic damage and awakening in horror.
- Faun Magic Can heal and revive the dead plants, restoring 10 health per creature in the troop. The target must be located close to the Faun.
- Fatigue Puts to sleep an enemy troop of level 4 with a Leadership of max. 150% of the summoning unit's own Leadership. The effect lasts for 2 turns.