Necromancer
CreaturesStats
Related objects
Abilities
- Cloud of Darkness The troop performs a ranged attack, casting Magic upon an enemy target and any surrounding troops. The damaged troops get cursed.
- Dark Clot Upon being destroyed, the unit has a 10% chance of leaving in its place a Zlogn – a deadly cluster of Darkness, which seeks out and destroys any living beings getting inside of it, and resurrects Undead creatures.
- Necromancer After battle Goblins, Skeleton Archers, Zombies or Decaying Zombies with total Leadership equal to 3% of Necromancer troop Leadership join the army.
- Plague Infects all creatures with a plague. This plague reduces any living troop's Attack, Defense, and Health, but increases the morale of the Undead.
- Raise Undead Raises a stack of undead from a dead stack under the Necromancer's control. The total Leadership of the new troop cannot exceed 60% of the summoning unit's own Leadership, raised by Necromancy, and cannot exceed the number of troops that was in the dead stack.
- Magic Lock Blocks the special attacks and skills of the enemy troop for 2 turns.
- Undead Every Undead troop has the following properties: Protection from Poison (Resistance 50%). Vulnerability to holy attacks (Resistance 150%). Immune to Mind spells and some others. An Attack bonus of 50% at night and in dungeons. +1 morale bonus, when fighting in cemeteries.