Skull of Pain
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A living skull of a necromancer. +2 Attack +50% Rage in combat Before battle, consumes half the mana of the hero Spell Power: %. When the power runs out, the necromancer's soul will finally be released from the skull.
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By art and spellcraft, the necromancer's soul is locked up inside this skull. To free itself this soul must complete a full circle of death. Aiding its bearer in combat, the necromancer increases his own Rage, and weakens the spell which chains his soul, bringing him ever closer to freedom. While the spell which traps the soul remains strong, the skull takes a half of its bearer's magic energy before combat.