Fighting Trance
AbilitiesThe mage falls into a battle trance for 2 turns. Damage dealt and the probability of Shock are increased by 100%, while Defense is reduced by 50%. The Protector specialty and special abilities are not available. Lightning can hit two more random enemy targets in succession, in addition to the normal one. Every subsequent target must be within a range of four cells from the previous one. Damage dealt and the probability of Shock for each subsequent target are reduced by 3 times.