Might and Magic: Heroes Kingdoms — first announced as Heroes of Might and Magic Kingdoms —
was a browser-based
free-to-play
, real-time
massively
browser
multiplayer
strategy game set
played
in real
the
time by
Heroes
thousands
of Might
players
and
on
Magic
one
universe
map
, developed and published by Ubisoft
Ubisoft[1][1]
. Its
It was set in
Asian
Ashan
versions
and
(China, Taiwan, Korea) were
run
ran
by
from
Ubisoft's
2009
Chengdu
to
studio
2014[1][1]
.
History
• Announced
Ubisoft announced it on
in
13 December
2007 together with the Heroes of Might and Magic Complete Edition; beta keys came only with that edition
, with
and launch was planned for spring 2008[1][1][1]. Fans criticised tying the
closed
beta
betas
to
running
a
until
paid
2009
re-release[1]
.
• Released
After several closed betas and missed dates it launched
in France on 3 November 2009
2009[1]
.
• On 22
28 May
January
2010
2014
an
the
iPad
administration
client
announced
—
the
Ubisoft's
servers
first
would
iPad
close
game
at
—
the
went
end
live
of
in
August
the
; they
went
UK
offline
and
on
Germany, alongside
1
the
September
browser
2014
version[1][1]
.
• After its showing at E3 2010 an open beta for the US and Canada followed in July 2010[1].
• In Asia (China, Taiwan, Korea) the game was run by Ubisoft's Chengdu studio[1].
How it played
• Five
Everyone
playable
played
factions:
at
Haven
once
, Academy
in real time; it was pitched as a strategy game for a few minutes a day
, Necropolis
with domination
, Inferno
honour or wealth as the ways to win[1]. A typical session took about a quarter
and
of an
Sylvan
hour[1]
.
• Each
A
player
world
held
ran
cities
for
on
about
a
six
tiled
months, and
world
the
map
goal
. A
region
was
was
to
5×5
collect
zones
the
around
Tears
a
of
central
Asha; finishing
city
a
, and
four
season
of
gave
those
bonuses
zones
on
held
the
resource
next
mines
server[1][1]
.
• Resources:
Seven resources
—
gold, ore, wood, mercury, crystals, sulfur and gems — traded between players and with NPC merchants[1]
.
• A
Each
game
faction
world
had
lasted
eight
about
troop
six
types
months
, and battles were fought on a
players
grid[1]; shooters beat infantry, infantry
carried
beat
bonuses
cavalry
into
and
the
cavalry
next
beat
one
shooters[1]
.
• Alliances fought over artifacts and fortresses, with their own forums and mail[1].
• Four factions were playable in mid-2010 — Haven, Academy, Inferno and Necropolis[1]; later sources list Sylvan as a fifth[1][1].
• Season 3, from 15 September 2011, brought the Air Dragon Ylath, dwarven runic fortresses for alliance battles, the first co-operative PvE and an in-game store[1][1].
Business model
Marketed
It was free to
as
play with
free-to-play
limits:
, but
a non-paying player was
had
limited to
three heroes and three towns for the first two months, then gained
one extra
more
hero
of
and
each
one extra town
per month .
;
A
a
monthly subscription lifted the limits and added bonuses ;
, and
virtual goods were sold[1][1]. Sources give different subscription prices — €5
also
a month in France at launch[1], later from
sold
€3[1]
.
Not
Reception
to be confused with Heroes of Might and Magic Online, a different MMO of the same era.
GameWatcher gave it 8 out of 10 and called it a thinking player's game[1]; GameStar found it very slow at first, then gripping, with a mature community[1]. MMORPG.com notes that it did not keep its players[1].
Closure
The closure was announced on 22 January 2014[1]. Development had already stopped; memberships became free at once, and the servers went offline at the end of August 2014[1] — sources date the closure 1 September[1].
Not to be confused with Heroes of Might and Magic Online, a different online game of the same years.
Discussion: the game's forum board.
Sources
• Wikipedia: Might and Magic: Heroes Kingdoms