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- <h1>Heroes 7.5 Mod — Main Changes Compared with Might &amp; Magic Heroes VII</h1><p><img src="/attachments/file/62685d1f-275c-4190-abe6-92b7fa1dcdd1/"></p><p><strong>Version scope:</strong> This article describes <strong>Heroes 7.5 Mod v1.45</strong>. As of 5 September 2026, v1.45 is the latest file categorized as <strong>Full Version</strong> on the <a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads">mod's current ModDB downloads list</a>; the <a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">v1.45 release page</a> records that it was added on 3 August 2026. A later <a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-custom-music-pack">Custom Music Pack</a> is categorized as Music, not as a newer full release; its ModDB entry was updated on 12 August 2026.</p><p><strong>Heroes 7.5 Mod</strong> is a fan-made overhaul for <em>Might &amp; Magic Heroes VII</em>. It expands the base game with additional factions, creatures, heroes, skills, spells, artifacts, maps, battlefields and other gameplay changes, and it incorporates the <strong>Unofficial Community Patch (UCP) 1.3</strong>. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/unoffical-community-mod-ucp">Unofficial Community Patch</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/">Heroes 3.5/WoG Portal</a>)</p><h2>Main changes compared with the original Heroes VII</h2><h3>1. Additional factions and towns</h3><p>The v1.45 release lists the following additional factions: <strong>Inferno, Tower, Sanctuary, Conflux, Xel, Temple, Mercenary and Cove</strong>. The same release describes the additional factions as having their own creatures, heroes, skills, town screens and music themes. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>)</p><p><strong>Cove is explicitly marked as a work in progress in v1.45.</strong> The v1.45 changelog states that the Mercenary Castle was temporarily duplicated to house and balance Cove creatures and that one Cove hero with a Cove faction skill was created. Cove should therefore not be described as a fully completed faction in an article scoped to v1.45. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>)</p><p>Version 1.45 also added four Mercenary heroes and a Mercenary faction skill named <strong>Arcane Fury</strong>. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>)</p><h3>2. Expanded creature rosters</h3><p>The current feature list states that factions receive <strong>one additional Elite creature and one additional Champion creature</strong>, as well as an <strong>alternative creature</strong>. The mod also adds neutral creatures and modifies or adds abilities for existing creatures. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/features/what-is-heroes-75-mod">Heroes 7.5 project overview</a>)</p><p>The project description explains that the additional Elite and Champion units are tied to special buildings and a creature-sacrifice mechanic. This system is also described by the Heroes 3.5/WoG Portal overview of the mod. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/">Heroes 3.5/WoG Portal</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/features/what-is-heroes-75-mod">Heroes 7.5 project overview</a>)</p><h3>3. Nine creature slots instead of seven</h3><p>Version 1.45 lists <strong>9 creature slots instead of 7</strong> as a main feature. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>)</p><p>The feature was introduced in v1.41 as two additional army and garrison slots. At that time, the v1.41 changelog stated that the extra slots allowed more troops to be transported, but units in those slots could only be deployed in combat with the <strong>Outnumbering</strong> ability. Version 1.42 later fixed problems connected with nine-slot armies, including disappearing creatures when all nine slots were filled and a caravan-related issue. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-141">Heroes 7.5 Mod v1.41</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-142">Heroes 7.5 Mod v1.42</a>)</p><p>Because the v1.45 release notes do not restate whether every v1.41 deployment restriction still applies, the stable current claim is simply that <strong>Heroes 7.5 supports a maximum of nine creature slots instead of seven</strong>. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>)</p><h3>4. Expanded Talent Wheel and Synergy Skills</h3><p>Version 1.41 introduced <strong>12 Synergy Skills</strong>. According to that changelog, a Synergy Skill is obtained when a hero develops the required combination of <strong>two specific skills to Master level</strong>. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-141">Heroes 7.5 Mod v1.41</a>)</p><p>The same update expanded the Talent Wheel to allow up to <strong>7 Master skills</strong> and <strong>3 Ultimate skills</strong>; the changelog states that the previous limit was three Master skills and four Expert skills. The project feature article also describes Master-level skill combinations as the basis for synergy abilities. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-141">Heroes 7.5 Mod v1.41</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/features/what-is-heroes-75-mod">Heroes 7.5 project overview</a>)</p><h3>5. Combat, skills and balance changes</h3><p>Heroes 7.5 includes new or modified spells, artifacts, hero skills and creature abilities. The project feature article also states that Warcries were redesigned and that the balance between Might and Magic heroes was reworked. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/features/what-is-heroes-75-mod">Heroes 7.5 project overview</a>)</p><p>Balance is version-specific and continues to change between releases. For example, v1.45 reduced the hero damage bonus per level from <strong>Grandmaster Offense</strong> from 20 to 7, reduced the damage of <strong>Second Hit</strong> by 50%, and changed <strong>Shadow Image</strong> so that it cannot target enemies and has a five-round cooldown. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>)</p><p>For this reason, numerical values and exact ability behavior in Heroes 7.5 should not be assumed to match the original game or an older version of the mod.</p><h3>6. AI changes</h3><p>Version 1.41 introduced targeted Adventure Map AI changes by reassigning internal roles to AI heroes, with the stated aim of producing more logical Adventure Map behavior. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-141">Heroes 7.5 Mod v1.41</a>)</p><p>Version 1.42 added further <strong>Combat AI Fixes</strong>. The changelog records a fix for the Fortress Rune AI freeze, changes intended to make AI-controlled creatures move toward opponents more effectively, a change preventing Marksman units from using Wait in situations considered disadvantageous for the AI, and an increase in the frequency with which AI creatures use active abilities. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-142">Heroes 7.5 Mod v1.42</a>)</p><h3>7. Maps, battlefields, bosses and Random Map Generator changes</h3><p>The mod's current feature list includes maps created specifically for Heroes 7.5, new or improved battlefields, and boss fights. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/">Heroes 3.5/WoG Portal</a>)</p><p>The <strong>Random Map Generator (RMG)</strong> has also been modified. In v1.45, the developers reworked starting zones and mine placement, fixed heroes failing to spawn in forest zones, reworked vegetation density, fixed Menagerie spawn and growth logic, and fixed an army-generation issue in which the Random Position option could assign all armies to the same faction. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>)</p><h3>8. UCP 1.3 integration</h3><p>Heroes 7.5 v1.45 lists <strong>UCP 1.3 included</strong> among its main features. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>)</p><p>The UCP project's own documentation independently confirms the relationship: it states that Heroes 7.5 is based on UCP 1.3 and that UCP fixes and improvements are incorporated into Heroes 7.5. The UCP project also describes UCP itself as a community modification for <em>Might &amp; Magic Heroes VII</em> and <em>Trial by Fire</em> focused on fixing remaining problems in the game. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/unoffical-community-mod-ucp">Unofficial Community Patch</a>)</p><h2>Important information for players</h2><h3>Trial by Fire is required</h3><p>The <strong>Trial by Fire</strong> expansion is mandatory for Heroes 7.5. The v1.45 release page states that the game will not work with the mod without it; the Heroes 3.5/WoG Portal overview repeats the same requirement. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/">Heroes 3.5/WoG Portal</a>)</p><h3>The installer removes other mods</h3><p>The v1.45 release notes state that the setup removes <strong>all other installed mods</strong>. Players using other modifications should therefore back up or otherwise account for them before installing Heroes 7.5. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/">Heroes 3.5/WoG Portal</a>)</p><h3>The standard campaign is not recommended</h3><p>The v1.45 release notes explicitly state that <strong>playing the campaign with the mod is not recommended</strong>. The same warning appears in the independent Heroes 3.5/WoG Portal overview. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/">Heroes 3.5/WoG Portal</a>)</p><h3>Localization status in v1.45</h3><p>The v1.45 release notes list <strong>English, French, German and Chinese</strong> as fully localized and <strong>Hungarian, Polish, Czech, Russian and Spanish</strong> as partially localized. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>)</p><p>Older project pages and releases contain different localization lists. For a v1.45 article, the v1.45 release notes should therefore be cited rather than older localization information. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>) (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/features/what-is-heroes-75-mod">Heroes 7.5 project overview</a>)</p><h2>Summary</h2><p>Compared with the original <em>Might &amp; Magic Heroes VII</em>, Heroes 7.5 v1.45 adds or documents the following major player-facing changes:</p><ul><li><p>additional factions: <strong>Inferno, Tower, Sanctuary, Conflux, Xel, Temple, Mercenary and Cove</strong>, with Cove marked as a work in progress in v1.45;</p></li><li><p>additional Elite and Champion units, alternative creatures and new neutral creatures;</p></li><li><p>a maximum of <strong>nine creature slots instead of seven</strong>;</p></li><li><p>the expanded Talent Wheel and the Synergy Skill system introduced in v1.41;</p></li><li><p>new and reworked spells, artifacts, skills and creature abilities, together with continuing balance changes;</p></li><li><p>Adventure Map and combat AI changes;</p></li><li><p>new or improved maps, battlefields and boss encounters;</p></li><li><p>changes to the Random Map Generator;</p></li><li><p>integration of <strong>UCP 1.3</strong>;</p></li><li><p>additional faction town screens and music themes, plus <strong>100 new sound effects</strong> listed in the current feature set. (<a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">Heroes 7.5 Mod v1.45</a>)</p></li></ul><p>Because Heroes 7.5 has changed substantially between releases, articles about individual creatures, skills, factions or numerical balance values should identify the mod version they describe.</p>
+ <h1>Heroes 7.5 Mod — Main Changes Compared with Might &amp; Magic Heroes VII</h1><p><img src="/attachments/file/62685d1f-275c-4190-abe6-92b7fa1dcdd1/"></p><p><strong>Version scope:</strong> This article describes <strong>Heroes 7.5 Mod v1.45</strong>. As of 5 September 2026, v1.45 is the latest file categorized as <strong>Full Version</strong> on the <a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads">mod's current ModDB downloads list</a>; the <a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145">v1.45 release page</a> records that it was added on 3 August 2026. A later <a target="_blank" rel="noopener noreferrer nofollow ugc" href="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-custom-music-pack">Custom Music Pack</a> is categorized as Music, not as a newer full release; its ModDB entry was updated on 12 August 2026.</p><p><strong>Heroes 7.5 Mod</strong> is a fan-made overhaul for <em>Might &amp; Magic Heroes VII</em>. It expands the base game with additional factions, creatures, heroes, skills, spells, artifacts, maps, battlefields and other gameplay changes, and it incorporates the <strong>Unofficial Community Patch (UCP) 1.3</strong>.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span><span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/unoffical-community-mod-ucp" data-cite-title="Unofficial Community Patch">[2]</span><span class="wiki-cite" data-cite-url="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/" data-cite-title="Heroes 3.5/WoG Portal">[3]</span></p><h2>Main changes compared with the original Heroes VII</h2><h3>1. Additional factions and towns</h3><p>The v1.45 release lists the following additional factions: <strong>Inferno, Tower, Sanctuary, Conflux, Xel, Temple, Mercenary and Cove</strong>. The same release describes the additional factions as having their own creatures, heroes, skills, town screens and music themes.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span></p><p><strong>Cove is explicitly marked as a work in progress in v1.45.</strong> The v1.45 changelog states that the Mercenary Castle was temporarily duplicated to house and balance Cove creatures and that one Cove hero with a Cove faction skill was created. Cove should therefore not be described as a fully completed faction in an article scoped to v1.45.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span></p><p>Version 1.45 also added four Mercenary heroes and a Mercenary faction skill named <strong>Arcane Fury</strong>.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span></p><h3>2. Expanded creature rosters</h3><p>The current feature list states that factions receive <strong>one additional Elite creature and one additional Champion creature</strong>, as well as an <strong>alternative creature</strong>. The mod also adds neutral creatures and modifies or adds abilities for existing creatures.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span><span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/features/what-is-heroes-75-mod" data-cite-title="Heroes 7.5 project overview">[4]</span></p><p>The project description explains that the additional Elite and Champion units are tied to special buildings and a creature-sacrifice mechanic. This system is also described by the Heroes 3.5/WoG Portal overview of the mod.<span class="wiki-cite" data-cite-url="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/" data-cite-title="Heroes 3.5/WoG Portal">[3]</span><span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/features/what-is-heroes-75-mod" data-cite-title="Heroes 7.5 project overview">[4]</span></p><h3>3. Nine creature slots instead of seven</h3><p>Version 1.45 lists <strong>9 creature slots instead of 7</strong> as a main feature.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span></p><p>The feature was introduced in v1.41 as two additional army and garrison slots. At that time, the v1.41 changelog stated that the extra slots allowed more troops to be transported, but units in those slots could only be deployed in combat with the <strong>Outnumbering</strong> ability. Version 1.42 later fixed problems connected with nine-slot armies, including disappearing creatures when all nine slots were filled and a caravan-related issue.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-141" data-cite-title="Heroes 7.5 Mod v1.41">[5]</span><span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-142" data-cite-title="Heroes 7.5 Mod v1.42">[6]</span></p><p>Because the v1.45 release notes do not restate whether every v1.41 deployment restriction still applies, the stable current claim is simply that <strong>Heroes 7.5 supports a maximum of nine creature slots instead of seven</strong>.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span></p><h3>4. Expanded Talent Wheel and Synergy Skills</h3><p>Version 1.41 introduced <strong>12 Synergy Skills</strong>. According to that changelog, a Synergy Skill is obtained when a hero develops the required combination of <strong>two specific skills to Master level</strong>.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-141" data-cite-title="Heroes 7.5 Mod v1.41">[5]</span></p><p>The same update expanded the Talent Wheel to allow up to <strong>7 Master skills</strong> and <strong>3 Ultimate skills</strong>; the changelog states that the previous limit was three Master skills and four Expert skills. The project feature article also describes Master-level skill combinations as the basis for synergy abilities.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-141" data-cite-title="Heroes 7.5 Mod v1.41">[5]</span><span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/features/what-is-heroes-75-mod" data-cite-title="Heroes 7.5 project overview">[4]</span></p><h3>5. Combat, skills and balance changes</h3><p>Heroes 7.5 includes new or modified spells, artifacts, hero skills and creature abilities. The project feature article also states that Warcries were redesigned and that the balance between Might and Magic heroes was reworked.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span><span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/features/what-is-heroes-75-mod" data-cite-title="Heroes 7.5 project overview">[4]</span></p><p>Balance is version-specific and continues to change between releases. For example, v1.45 reduced the hero damage bonus per level from <strong>Grandmaster Offense</strong> from 20 to 7, reduced the damage of <strong>Second Hit</strong> by 50%, and changed <strong>Shadow Image</strong> so that it cannot target enemies and has a five-round cooldown.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span></p><p>For this reason, numerical values and exact ability behavior in Heroes 7.5 should not be assumed to match the original game or an older version of the mod.</p><h3>6. AI changes</h3><p>Version 1.41 introduced targeted Adventure Map AI changes by reassigning internal roles to AI heroes, with the stated aim of producing more logical Adventure Map behavior.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-141" data-cite-title="Heroes 7.5 Mod v1.41">[5]</span></p><p>Version 1.42 added further <strong>Combat AI Fixes</strong>. The changelog records a fix for the Fortress Rune AI freeze, changes intended to make AI-controlled creatures move toward opponents more effectively, a change preventing Marksman units from using Wait in situations considered disadvantageous for the AI, and an increase in the frequency with which AI creatures use active abilities.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-142" data-cite-title="Heroes 7.5 Mod v1.42">[6]</span></p><h3>7. Maps, battlefields, bosses and Random Map Generator changes</h3><p>The mod's current feature list includes maps created specifically for Heroes 7.5, new or improved battlefields, and boss fights.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span><span class="wiki-cite" data-cite-url="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/" data-cite-title="Heroes 3.5/WoG Portal">[3]</span></p><p>The <strong>Random Map Generator (RMG)</strong> has also been modified. In v1.45, the developers reworked starting zones and mine placement, fixed heroes failing to spawn in forest zones, reworked vegetation density, fixed Menagerie spawn and growth logic, and fixed an army-generation issue in which the Random Position option could assign all armies to the same faction.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span></p><h3>8. UCP 1.3 integration</h3><p>Heroes 7.5 v1.45 lists <strong>UCP 1.3 included</strong> among its main features.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span></p><p>The UCP project's own documentation independently confirms the relationship: it states that Heroes 7.5 is based on UCP 1.3 and that UCP fixes and improvements are incorporated into Heroes 7.5. The UCP project also describes UCP itself as a community modification for <em>Might &amp; Magic Heroes VII</em> and <em>Trial by Fire</em> focused on fixing remaining problems in the game.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/unoffical-community-mod-ucp" data-cite-title="Unofficial Community Patch">[2]</span></p><h2>Important information for players</h2><h3>Trial by Fire is required</h3><p>The <strong>Trial by Fire</strong> expansion is mandatory for Heroes 7.5. The v1.45 release page states that the game will not work with the mod without it; the Heroes 3.5/WoG Portal overview repeats the same requirement.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span><span class="wiki-cite" data-cite-url="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/" data-cite-title="Heroes 3.5/WoG Portal">[3]</span></p><h3>The installer removes other mods</h3><p>The v1.45 release notes state that the setup removes <strong>all other installed mods</strong>. Players using other modifications should therefore back up or otherwise account for them before installing Heroes 7.5.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span><span class="wiki-cite" data-cite-url="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/" data-cite-title="Heroes 3.5/WoG Portal">[3]</span></p><h3>The standard campaign is not recommended</h3><p>The v1.45 release notes explicitly state that <strong>playing the campaign with the mod is not recommended</strong>. The same warning appears in the independent Heroes 3.5/WoG Portal overview.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span><span class="wiki-cite" data-cite-url="https://heroes3wog.net/heroes-7-5-ultimate-edition-download/" data-cite-title="Heroes 3.5/WoG Portal">[3]</span></p><h3>Localization status in v1.45</h3><p>The v1.45 release notes list <strong>English, French, German and Chinese</strong> as fully localized and <strong>Hungarian, Polish, Czech, Russian and Spanish</strong> as partially localized.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span></p><p>Older project pages and releases contain different localization lists. For a v1.45 article, the v1.45 release notes should therefore be cited rather than older localization information.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span><span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/features/what-is-heroes-75-mod" data-cite-title="Heroes 7.5 project overview">[4]</span></p><h2>Summary</h2><p>Compared with the original <em>Might &amp; Magic Heroes VII</em>, Heroes 7.5 v1.45 adds or documents the following major player-facing changes:</p><ul><li><p>additional factions: <strong>Inferno, Tower, Sanctuary, Conflux, Xel, Temple, Mercenary and Cove</strong>, with Cove marked as a work in progress in v1.45;</p></li><li><p>additional Elite and Champion units, alternative creatures and new neutral creatures;</p></li><li><p>a maximum of <strong>nine creature slots instead of seven</strong>;</p></li><li><p>the expanded Talent Wheel and the Synergy Skill system introduced in v1.41;</p></li><li><p>new and reworked spells, artifacts, skills and creature abilities, together with continuing balance changes;</p></li><li><p>Adventure Map and combat AI changes;</p></li><li><p>new or improved maps, battlefields and boss encounters;</p></li><li><p>changes to the Random Map Generator;</p></li><li><p>integration of <strong>UCP 1.3</strong>;</p></li><li><p>additional faction town screens and music themes, plus <strong>100 new sound effects</strong> listed in the current feature set.<span class="wiki-cite" data-cite-url="https://www.moddb.com/mods/heroes-of-might-and-magic-75/downloads/heroes-75-mod-145" data-cite-title="Heroes 7.5 Mod v1.45">[1]</span></p></li></ul><p>Because Heroes 7.5 has changed substantially between releases, articles about individual creatures, skills, factions or numerical balance values should identify the mod version they describe.</p>
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