Might and Magic VI: The Mandate of Heaven

Might and Magic VI Views: 28 Last Edited

Might and Magic VI: The Mandate of Heaven (1998) brought the series into free-roaming 3D and into Enroth, the world of the Heroes of Might and Magic games[1][2]. It was developed by New World Computing — a division of The 3DO Company since 1996 — and published by 3DO for Windows 95[1][3].

Development

  • Designed by Bryan Farina, Paul Rattner and Jon Van Caneghem; music by Rob King with Paul Romero and Steve Baca[1][4].
  • Work began in 1996; the novelist Geary Gravel was hired to write a tie-in trilogy before the story moved to Enroth; the game was announced at E3 in April 1998[1].
  • It used new 3D engines for indoor and outdoor areas, with continuous movement and no 3D accelerator support[1][3].

Releases

EditionReleasedPublisher
Windows 9530 April 1998The 3DO Company
Windows 95 (Japan)May 1998Imagineer
Limited Edition (with Might and Magic I–V)1998The 3DO Company
Millennium Edition1999The 3DO Company
GOG: 6-pack Limited Edition20 August 2009Ubisoft

Per Wikipedia, PC Watch and GameBanshee[1][5][6].

Setting

On the Night of Shooting Stars the Kreegan — the "devils", enemies of the Ancients — arrive in Enroth; King Roland marches against them and disappears, a cult called the Temple of Baa spreads, and people fear the Ironfist dynasty has lost the mandate of heaven[3][1][7]. The party is four survivors from the village of Sweet Water, and the road leads to the Oracle of Free Haven[1][8]. The game begins in New Sorpigal, named after the first game's starting town[1][8].

Gameplay

  • Four human heroes — the only game of the series without a choice of race — plus two hired followers[9][1][2].
  • Six classes, down from ten — knight, cleric, sorcerer, paladin, archer and druid — each with two promotions[9][3].
  • Skills have ranks and the levels Normal, Expert and Master, taught by trainers around the world[9][1].
  • Nine schools of magic: fire, air, water and earth; spirit, mind and body; light and dark[9].
  • Real-time play that can switch to turn-based combat at any moment with Enter[9][2]; a day-night cycle and the series' first full-motion video[1].

Reception

  • Computer Gaming World's Scorpia gave it 4.5 out of 5[3]; the magazine made it runner-up to Baldur's Gate for role-playing game of the year[10].
  • GameSpot gave 9.1 out of 10, IGN 9 out of 10 and PC Gamer US 90%; GameRankings averaged 85%[11].
  • Игромания reviewed it at length in July 1998[12].

Russian release

The licensed Russian edition was published by Бука as «Меч и магия VI. Благословение небес», translated by Home Systems; earlier unofficial editions used the same title[13].

Legacy

  • VI tied Might and Magic to the Heroes series, a link VII and VIII continued; Ubisoft bought the rights in 2003[1].
  • GrayFace's patches keep VI–VIII running on modern Windows with quality-of-life changes[14]; OpenEnroth is an open-source reimplementation of the engine[15].
  • A teaser for VI was hidden in Heroes of Might and Magic II[1].

More on this game: classes, skills, spells, items, places and monsters.