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Grass Terrains
Grass
Water
No

Normal movement speed. Heroes have no movement penalty, regardless of their army. Creatures get a +1 Attack and +1 Defense bonus in combat.

Faction
Summoned elementals
Dirt Terrains
Dirt
Water
No

Slows movement by 20% (25% cost penalty). Heroes have no movement penalty, regardless of their army. Creatures get a +1 Attack and +1 Defense bonus in combat.

Faction
Summoned elementals
Sand Terrains
Sand
Water
No

Slows movement by 33% (50% cost penalty). Heroes have no movement penalty, regardless of their army. Creatures get a +1 Attack and +1 Defense bonus in combat.

Faction
Summoned elementals
Lava Terrains
Lava
Water
No

Slows movement by 20% (25% cost penalty). Heroes have no movement penalty, regardless of their army. Creatures get a +1 Attack and +1 Defense bonus in combat.

Faction
Summoned elementals
Snow Terrains
Snow
Water
No

Slows movement by 33% (50% cost penalty). Heroes have no movement penalty, regardless of their army. Creatures get a +1 Attack and +1 Defense bonus in combat.

Faction
Summoned elementals
Taiga Terrains
Taiga
Water
No

Slows movement by 20% (25% cost penalty). Heroes have no movement penalty, regardless of their army. Creatures get a +1 Attack and +1 Defense bonus in combat.

Faction
Summoned elementals
Subterranean Terrains
Subterranean
Water
No

Slows movement by 20% (25% cost penalty). Heroes have no movement penalty, regardless of their army. Creatures get a +1 Attack and +1 Defense bonus in combat.

Faction
Summoned elementals
Dwarven Subterranean
Water
No

Normal movement speed. Heroes have no movement penalty, regardless of their army. Creatures get a +1 Attack and +1 Defense bonus in combat.

Faction
Summoned elementals