King's Bounty (1990) — creatures

King's Bounty (1990) Views: 19 Last Edited

The Knowledge Base lists 25 creatures from King's Bounty (1990), from the weakest to the strongest. Each card shows the creature's current Knowledge Base data; open a card for its full description.

Peasant Creatures
Peasant
Level
0
Min damage
1
Max damage
1
Hit points
1
Speed
1
Movement
Ground
Ranged
No
Size
Single hex

Easily influenced and guided, these hapless denizens of the plains exist a pathetic life. They die easily, do not fight well, and have no redeeming features about them but sheer numbers.

  • Gold 10 Gold
Class
Sprite Creatures
Sprite
Level
1
Min damage
1
Max damage
2
Hit points
1
Speed
1
Movement
Flying
Ranged
No
Size
Single hex

These flying woodland creatures have one reason for survival. They fly fast and follow orders well. They also die easily and find it difficult to land a crushing blow due to their diminutive size.

  • Gold 20 Gold
Class
Archer Creatures
Archer
Level
2
Min damage
1
Max damage
2
Hit points
10
Speed
2
Movement
Ground
Ranged
Yes
Shots
12
Size
Single hex

Archers are reasonably durable and can inflict much damage. Their favorite tactic is to wait in a lonesome corner of the battlefield, shooting down unfortunate targets. They may shoot 12 times in any battle.

  • Gold 250 Gold
Class
Gnome Creatures
Gnome
Level
2
Min damage
1
Max damage
3
Hit points
5
Speed
1
Movement
Ground
Ranged
No
Size
Single hex

Dwelling in caves delved below tree trunks, these underground dwellers make a stolid fighting force. Again, small in size, they have problems with larger opponents, who can crush large numbers of gnomes in a single round.

  • Gold 60 Gold
Class
Militia Creatures
Militia
Level
2
Min damage
1
Max damage
2
Hit points
2
Speed
2
Movement
Ground
Ranged
No
Size
Single hex

These dependable fighters are a match for their equivalent parts in the other classes. Comparisons have been drawn between Militia and Peasants, and it is true. Militia are peasants in armor.

  • Gold 50 Gold
Class
Orc Creatures
Orc
Level
2
Min damage
2
Max damage
3
Hit points
5
Speed
2
Movement
Ground
Ranged
Yes
Shots
6
Size
Single hex

Tall and feral looking, Orcs are the best low-end troops a general could want. Numerous, capable of strong attacks, and downright nasty, you cannot go wrong with an Orc legion.

  • Gold 70 Gold
Class
Skeleton Creatures
Skeleton
Level
2
Min damage
1
Max damage
2
Hit points
3
Speed
2
Movement
Ground
Ranged
No
Size
Single hex

Age-old animated corpses rambling across the four continents in search of a final resting place, Skeletons are the low end of the Dungeon class.

  • Gold 40 Gold
Class
Wolf Creatures
Wolf
Level
2
Min damage
1
Max damage
3
Hit points
3
Speed
3
Movement
Ground
Ranged
No
Size
Single hex

Cruel, with voracious appetites, Wolves terrorize lesser creatures. Swift of foot and able to bite for a minor amount of damage, wolves are best kept in large wolf packs where their numbers can influence the tide of a small battle.

  • Gold 40 Gold
Class
Zombie Creatures
Zombie
Level
2
Min damage
1
Max damage
2
Hit points
5
Speed
1
Movement
Ground
Ranged
No
Size
Single hex

Stronger and more durable than Skeletons, probably because their corpses were more fresh when they were animated, Zombies are full of surprises. Though slow, they pack a relatively substantial punch.

  • Gold 50 Gold
Class
Dwarf Creatures
Dwarf
Level
3
Min damage
2
Max damage
4
Hit points
20
Speed
1
Movement
Ground
Ranged
No
Size
Single hex

Kept in rigorous shape defending their mountain homes from the Orc hordes, Dwarves are able warriors. Small in size, they deliver an outstanding blow and regularly decimate larger creatures.

  • Gold 350 Gold
Class
Elf Creatures
Elf
Level
3
Min damage
1
Max damage
2
Hit points
10
Speed
3
Movement
Ground
Ranged
Yes
Shots
24
Size
Single hex

Armed with bow and arrow and fleet of foot, Elves are an effective mid-size fighting force. They can often decimate otherwise equal opponents with their devastating distance strike. They may shoot their bow and arrows 24 times per battle.

  • Gold 200 Gold
Class
Ghost Creatures
Ghost
Level
3
Min damage
3
Max damage
4
Hit points
10
Speed
3
Movement
Ground
Ranged
No
Size
Single hex

Skillful combatants and highly mobile, Ghosts are excellent fighters. Any enemy that they kill will join the Ghost troop as a newly created Ghost if any Ghosts survive after the melee round is completed. Beware, Ghosts can easily become out of control. The only drawback about Ghosts is that if the Week of the Peasant falls while Ghosts are serving as troops, they transform into Peasants.

  • Gold 400 Gold
Class
Nomad Creatures
Nomad
Level
3
Min damage
3
Max damage
5
Hit points
15
Speed
2
Movement
Ground
Ranged
No
Size
Single hex

These crafty desert traders are savage and fierce. Good fighters, they are somewhat hard to control. They are used to the free and unrestrained lifestyle of the desert.

  • Gold 300 Gold
Class
Pikeman Creatures
Pikeman
Level
3
Min damage
3
Max damage
6
Hit points
12
Speed
2
Movement
Ground
Ranged
No
Size
Single hex

What they lose by not having the aerial attack of an Archer, they make up for by unleashing a truly devastating strike with their bloody pikes. Pikemen are well worth the cost.

  • Gold 300 Gold
Class
Barbarian Creatures
Barbarian
Level
4
Min damage
2
Max damage
8
Hit points
35
Speed
3
Movement
Ground
Ranged
No
Size
Single hex

Barbarians have the potential to be truly devastating fighters; however, they also have the potential to be lazy sluggards. Relying solely on natural talent, the Barbarian has clubbed his way towards the top.

  • Gold 750 Gold
Class
Cavalry Creatures
Cavalry
Level
4
Min damage
4
Max damage
8
Hit points
20
Speed
4
Movement
Ground
Ranged
No
Size
Single hex

The most mobile combat troop short of flying creatures, Cavalry stampede opponents and cause overwhelming havoc. Can only be acquired at higher levels.

  • Gold 800 Gold
Class
Ogre Creatures
Ogre
Level
4
Min damage
3
Max damage
7
Hit points
40
Speed
1
Movement
Ground
Ranged
No
Size
Single hex

They are big, they are tough, and they are mindless. Ogres live for destruction and do it well. The only problem Ogres have is speed, they just cannot move well.

  • Gold 750 Gold
Class
Troll Creatures
Troll
Level
4
Min damage
5
Max damage
10
Hit points
50
Speed
1
Movement
Ground
Ranged
No
Size
Single hex

The best way to describe a Troll is large, slow, and ugly. They are also mean. They take a long, long time to die and are quite capable of inflicting large quantities of damage upon their enemies before they get anywhere near death. If not killed in a round of combat, a troll will regenerate to full hit points. If a troll is killed, it will not regenerate.

  • Gold 1000 Gold
Class
Archmage Creatures
Archmage
Level
5
Min damage
2
Max damage
3
Hit points
25
Speed
1
Movement
Flying
Ranged
Yes
Shots
2
Size
Single hex

Not native to the plains, archmages moved in and promptly inserted themselves at the top of the Plains pecking order. Expensive and hard to control, their magical ability to fly and constant damage can pulverize lesser creatures. Also, they may cast a Fireball spell twice in any given combat round.

  • Gold 1200 Gold
Class
Druid Creatures
Druid
Level
5
Min damage
2
Max damage
3
Hit points
25
Speed
3
Movement
Ground
Ranged
Yes
Shots
3
Size
Single hex

Druids have the best aspects of all the forest creatures and use them perfectly. Cunning and yet relatively easy to control, Druids may cast Lightning Bolt 3 times in any battle. Druids make a valuable edition to any fighting force.

  • Gold 700 Gold
Class
Giant Creatures
Giant
Level
5
Min damage
10
Max damage
20
Hit points
60
Speed
3
Movement
Ground
Ranged
Yes
Shots
6
Size
Single hex

A Giant could probably beat a Demon if luck was on his side. Their fearsome attacks throwing boulders across a field of battle, 6 times in any given battle, coupled with their crushing hand-to-hand blows allow Giants to rampage across their lessers.

  • Gold 2500 Gold
Class
Knight Creatures
Knight
Level
5
Min damage
6
Max damage
12
Hit points
45
Speed
1
Movement
Ground
Ranged
No
Size
Single hex

These fledgling lords seek battle and adventure to improve their worth. They are hard to control, being headstrong at times, and hard to put down. Though slow, they are quite powerful. Can only be acquired at higher levels.

  • Gold 1000 Gold
Class
Vampire Creatures
Vampire
Level
5
Min damage
5
Max damage
9
Hit points
30
Speed
1
Movement
Flying
Ranged
No
Size
Single hex

The Aristocracy of the Night, Vampires are formidable troops. They are a match for the leaders of some of the other classes. With each attack they land, they heal damage given to them equal to that which they gave out. They may never exceed their original hit points.

  • Gold 1500 Gold
Class
Demon Creatures
Demon
Level
6
Min damage
8
Max damage
10
Hit points
50
Speed
1
Movement
Flying
Ranged
No
Size
Single hex

The Lords of the Dungeons, mayhap because they know where the Undead souls are hiding, Demons are not Undead themselves. They do have one of the most fearsome attacks in the Four Continents in that there is a small chance every turn that they will halve a troop stack, regardless of its composition. They are most skillful warriors, able to defeat most anything but a dragon.

  • Gold 3000 Gold
Class
Dragon Creatures
Dragon
Level
6
Min damage
25
Max damage
50
Hit points
200
Speed
1
Movement
Flying
Ranged
No
Size
Single hex

The ultimate fighting machine. A Dragon can take more damage than anything else around. Similarly, it also doles out more punishment than any other creature. They also can fly during battle. Even better for them, they are completely immune to magic. Only the truly mighty can control a flock of Dragons in an army.

  • Gold 5000 Gold
Class