- Level
- 4
- Attack
- 5
- Defense
- 3
- Min damage
- 3
- Max damage
- 5
- Hit points
- 25
- Speed
- 6
- Initiative
- 14
- Growth
- 8
- Movement
- Ground
- Size
- Single hex
-
150 Gold
- Level
- 4
- Attack
- 10
- Defense
- 5
- Min damage
- 11
- Max damage
- 20
- Hit points
- 43
- Speed
- 6
- Initiative
- 8
- Growth
- 4
- Movement
- Ground
- Ranged
- Yes
- Shots
- 50
- Size
- Single hex
Brazen spirits of the great molten core and elementals of all that burns, these entities are protected by a potent Fire Shield. The Fire Elemental also has a ranged attack, which makes it dangerous at any distance.
-
400 Gold
- Level
- 4
- Attack
- 8
- Defense
- 8
- Min damage
- 8
- Max damage
- 12
- Hit points
- 43
- Speed
- 5
- Initiative
- 10
- Growth
- 4
- Movement
- Ground
- Mana
- 12
- Size
- Single hex
Like their brethren, these elementals are spirits formed of the primary matter of Ashan. The Water Elemental is doubly dangerous, being immune to all cold spells while casting Ice Bolt and Circle of Winter upon its foes.
-
400 Gold
- Level
- 4
- Attack
- 8
- Defense
- 6
- Min damage
- 5
- Max damage
- 7
- Hit points
- 30
- Speed
- 8
- Initiative
- 17
- Growth
- 4
- Movement
- Flying
- Size
- Single hex
Sentient beings formed of nothing more substantial than wind and light, Air Elementals are nevertheless dangerous foes. Their familiarity with storms makes them immune to lightning, and their insubstantial form makes it impossible to retaliate against their attacks.
-
400 Gold
- Level
- 4
- Attack
- 8
- Defense
- 11
- Min damage
- 10
- Max damage
- 14
- Hit points
- 75
- Speed
- 5
- Initiative
- 5
- Growth
- 4
- Movement
- Ground
- Size
- Single hex
Solid and unyielding as the rock and soil from which they come, Earth Elementals have 100% immunity to Earth and 50% immunity to other forms of magic.
-
400 Gold
- Level
- 5
- Attack
- 8
- Defense
- 9
- Min damage
- 20
- Max damage
- 30
- Hit points
- 50
- Speed
- 3
- Initiative
- 15
- Growth
- 3
- Movement
- Ground
- Mana
- 20
- Size
- Single hex
-
900 Gold
- Level
- 6
- Attack
- 23
- Defense
- 23
- Min damage
- 25
- Max damage
- 35
- Hit points
- 90
- Speed
- 7
- Initiative
- 10
- Growth
- 2
- Movement
- Ground
- Size
- Large
A terrible curse awaits those who are foolish enough to combat these Vampire lords, outcasts from the dark realm of the Necromancers. Death Knights are able to slay numerous enemies with a single strike.
-
1200 Gold
- Level
- 6
- Attack
- 15
- Defense
- 15
- Min damage
- 30
- Max damage
- 50
- Hit points
- 120
- Speed
- 5
- Initiative
- 9
- Growth
- 2
- Movement
- Flying
- Size
- Large
-
1800 Gold
- Level
- 7
- Attack
- 33
- Defense
- 33
- Min damage
- 30
- Max damage
- 50
- Hit points
- 150
- Speed
- 10
- Initiative
- 19
- Growth
- 1
- Movement
- Flying
- Size
- Large
These birds of pure fire roam freely in the skies. They are powerful allies for any hero lucky enough to find their hidden lairs and enlist their support. The essence of fire makes Phoenixes very hard to hit - any attacking creature will burn in their flames. But the most amazing Phoenix ability is to rise anew from the ashes they burn down to after their death.
-
10000 Gold