Set bonuses For 2 items: Grants an additional +40% Magic Proof capacity to all the creatures in the Hero's army. For 4 items: Casts "Endurance" and "Deflect Missile" spells at the expert level to all friendly creatures at the start of combat. The spells are cast for 10 turns. Set bonuses for Runemage For 2 items: Increases Runemage's Spellpower by +10% The bonus is at least 1, applied last.
- Slot
- Torso
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 4
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell.
-
17500 Gold
- Slot
- Feet
- Class
- Relic
- Attack Bonus
- 4
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell.
-
17000 Gold
- Slot
- Head
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 0
- Spell Power Bonus
- 0
- Knowledge Bonus
- 4
Adds +4 to hero's knowledge and renders all creatures in hero's army immune to Blind spell.
-
17000 Gold
- Slot
- Off hand
- Class
- Relic
- Attack Bonus
- 0
- Defense Bonus
- 4
- Spell Power Bonus
- 0
- Knowledge Bonus
- 0
Adds +4 to hero's defense and renders all creatures in hero's army immune to Frenzy spell.
-
17000 Gold