Tier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Tier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
All effects applied by your heroes and friendly creatures last 1 additional round(s).
Your Schism heroes’ spells and friendly creatures’ abilities summon +10% units.
When destroying artifacts, you gain +10% Alchemical Dust.
Tier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.
Arbitrator growth in your cities increases by 1. They deal +4 Damage.
Your Schism heroes start each day with maximum Communion level.
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Tier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Abyssal Envoy growth in your cities increases by 1. They gain 2 Speed and Initiative.
The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).
Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.
Tier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.