Schism laws

Schism Views: 21 Last Edited
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Tax Collectors

Produces 250 Gold daily.

Faction
Unfrozen Strength II

Tier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Unfrozen Strength III

Tier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Elite Cultists

Cultist growth in your cities increases by 4. They deal +1 Damage.

Faction
Elite Aga’Shoth Riders

Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.

Faction
Mining: Mercury

Produces 1 Mercury daily.

Faction
Otherworldly Magic

Arcane spells of your heroes gain 0 level.

Faction
Cold Shoulder

You can use Involuntary Summons in your Schism cities twice per week.

Faction
Resource Riches II

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Faction
Unfrozen Strength IV

Tier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Elite Grand Shoth

Grand Shoth growth in your cities increases by 2. They gain 1 Speed.

Faction
Generational Wisdom

Your heroes gain +10% XP.

Faction
Cold Touch Laws
Cold Touch

All effects applied by your heroes and friendly creatures last 1 additional round(s).

Faction
Frostbite Laws
Frostbite

Each round of battle, enemy heroes lose 6 mana.

Faction
Call of the Deep

Your Schism heroes’ spells and friendly creatures’ abilities summon +10% units.

Faction
Inevitable Destruction

When destroying artifacts, you gain +10% Alchemical Dust.

Faction
Unfrozen Strength V

Tier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Unfrozen Strength VI

Tier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Elite Concubi

Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.

Faction
Elite Arbitrators

Arbitrator growth in your cities increases by 1. They deal +4 Damage.

Faction
Mind Freeze

Each round of battle, the enemy loses -1 Focus Charge(s).

Faction
The Abyss Stares Back

Your Schism heroes start each day with maximum Communion level.

Faction
Resource Riches I

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Faction
Resource Riches III

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Faction
Unfrozen Strength VII

Tier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Elite Abyssal Envoys

Abyssal Envoy growth in your cities increases by 1. They gain 2 Speed and Initiative.

Faction
Ice Storms Laws
Ice Storms

All enemy creatures lose -1 Speed and Initiative.

Faction
The World is Ours

Friendly creatures treat all Terrains as Native.

Faction
Planar Explorers

Produces 500 Astrology points daily.

Faction
Absolute Zero

The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).

Faction
Frozen Homeland

Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.

Faction
Elite Ra’Shoth

Ra’Shoth growth in your cities increases by 4. They gain 1 Initiative.

Faction
Unfrozen Strength I

Tier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Ice Power Laws
Ice Power

Your heroes gain +1 Spell Power.

Faction
Survival Conditions

Your cities produce +1 Wood and Ore.

Faction
Depths of Mind

Your Schism heroes restore +5% mana each morning.

Faction