Undead Pet growth in your cities increases by 2. They gain 2 Initiative.
Graverobber growth in your cities increases by 2. They summon +50% units.
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Lich growth in your cities increases by 1. Their healing abilities restore 50% more HP.
Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
The chance of Morale or Luck triggering for enemy creatures decreases by -1% for each point of their Morale or Luck, respectively.
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Enemy non‑Necropolis creatures deal –5% and take +5% Damage. Your non‑Necropolis creatures gain the opposite effect.
Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.
Wight growth in your cities increases by 4. Their minimum Damage increases by 1.
Friendly creatures from different factions don’t decrease each other’s Morale.