Friendly Temple creatures deal +10% and take –10% Damage on Native Terrain.
Whenever a friendly creature kills an enemy, it fully restores its HP. This cannot revive fallen units.
Grants a new ability. It dispels all negative effects from the target.
Grants a new ability. It increases Attack of a friendly creature by 0% of the hero’s Attack and Spell Power, and its Defense by 0% of the hero’s Defense and Knowledge (until the end of the round).
Whenever Righteousness is triggered, the hero gains +2 to all attributes until the end of the round.