Friendly creatures’ Attack and Defense increase by 15% / 20% / 25% of the hero’s Spell Power and Knowledge respectively.
Once per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 0% / 1% / 2% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.
Once per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +0 / 1 / 2 to the Stance’s corresponding attribute.
After winning a battle, raises 10% / 15% / 20% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 / 4000 / 5000 and refills each week.
After each battle victory, the hero increases their Communion level by 1 (up to a max. of 1). Each level increases the number of friendly Schism units by 2.5% until the end of the battle. Each morning, all heroes’ Communion level is halved.
The hero can learn up to tier‑3 / 4 / 5 spells without knowing the corresponding Magic School skill.
In the Tactics Phase, creatures can be placed within a 1 / 2 / 3‑line area. If the enemy also knows “Tactics”, their area of placement reduces by -1 / -2 / -3 line(s).
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +1% mana for each use after the first.