Secondary skills

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Offense Secondary Skills
Offense

Friendly creatures’ basic attacks deal +10% / 15% / 20% Damage.

Battle Magic Secondary Skills
Battle Magic

Friendly creatures’ Attack and Defense increase by 15% / 20% / 25% of the hero’s Spell Power and Knowledge respectively.

Economy Secondary Skills
Economy

+500 / 750 / 1000 Gold daily.

Insight Secondary Skills
Insight

The hero gains +20% / 30% / 40% more XP.

Summon Swarm Secondary Skills
Summon Swarm

Once per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 0% / 1% / 2% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.

Triumvirate’s Strength Secondary Skills
Triumvirate’s Strength

Once per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +0 / 1 / 2 to the Stance’s corresponding attribute.

Murmuring Secondary Skills
Murmuring

Generates 1 / 2 / 3 Focus Charge(s) at the start of every battle.

Necromancy Secondary Skills
Necromancy

After winning a battle, raises 10% / 15% / 20% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 / 4000 / 5000 and refills each week.

Abyssal Communion Secondary Skills
Abyssal Communion

After each battle victory, the hero increases their Communion level by 1 (up to a max. of 1). Each level increases the number of friendly Schism units by 2.5% until the end of the battle. Each morning, all heroes’ Communion level is halved.

Leadership Secondary Skills
Leadership

The hero gains 1 / 2 / 3 Morale.

Logistics Secondary Skills
Logistics

+10% / 15% / 20% Movement points on the global map.

Luck Secondary Skills
Luck

The hero gains 1 / 2 / 3 Luck.

Daylight Magic Secondary Skills
Daylight Magic

The hero can learn Daylight spells up to tier 5.

Nightshade Magic Secondary Skills
Nightshade Magic

The hero can learn Nightshade spells up to tier 5.

Primal Magic Secondary Skills
Primal Magic

The hero can learn Primal spells up to tier 5.

Arcane Magic Secondary Skills
Arcane Magic

The hero can learn Arcane spells up to tier 5.

Wisdom Secondary Skills
Wisdom

The hero can learn up to tier‑3 / 4 / 5 spells without knowing the corresponding Magic School skill.

Defense Secondary Skills
Defense

Friendly creatures take –-10% / -15% / -20% Damage from basic attacks.

Resistance Secondary Skills
Resistance

Friendly creatures take –-15% / -25% / -35% Magic Damage.

Scouting Secondary Skills
Scouting

The hero gains 1 / 2 / 3 sight radius.

Sorcery Secondary Skills
Sorcery

+10% / 20% / 30% Magic Damage dealt.

Tactics Secondary Skills
Tactics

In the Tactics Phase, creatures can be placed within a 1 / 2 / 3‑line area. If the enemy also knows “Tactics”, their area of placement reduces by -1 / -2 / -3 line(s).

Thaumaturgy Secondary Skills
Thaumaturgy

The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +1% mana for each use after the first.