- Slot
- Ring
- Class
- Minor
- Market Value
- 6000
Forbids the wearer and the enemy hero to cast tier‑1 and 2 spells in combat.
- Slot
- Ring
- Class
- Major
- Market Value
- 12000
- Max Level
- 2
Friendly creatures take –30% counterattack Damage.
- Slot
- Ring
- Class
- Minor
- Market Value
- 6000
- Max Level
- 2
All positive effects on friendly creatures last for +1 round(s).
- Slot
- Ring
- Class
- Major
- Market Value
- 12000
- Max Level
- 2
–20% to enemy hero Spell Power. Friendly creatures are immune to effects that prevent them from attacking.
- Slot
- Ring
- Class
- Minor
- Market Value
- 6000
- Max Level
- 2
–10% to enemy hero Spell Power. Friendly creatures are immune to the effects that kill additional units.
- Slot
- Ring
- Class
- Minor
- Defense Bonus
- 2
- Market Value
- 6000
- Max Level
- 2
+2 Defense.
- Slot
- Ring
- Class
- Major
- Market Value
- 12000
Friendly creatures have +1 Initiative.
- Slot
- Ring
- Class
- Treasure
- Market Value
- 3000
- Max Level
- 2
+1 Morale.
- Slot
- Ring
- Class
- Treasure
- Attack Bonus
- 1
- Defense Bonus
- 1
- Market Value
- 3000
- Max Level
- 2
+1 Attack and Defense.
- Slot
- Ring
- Class
- Minor
- Market Value
- 6000
All creatures always have neutral Luck in battle.
- Slot
- Ring
- Class
- Major
- Market Value
- 12000
+1 round(s) to the cooldown of all enemy spells.
- Slot
- Ring
- Class
- Treasure
- Market Value
- 3000
- Max Level
- 2
All effects applied by the hero last +1 round(s).
- Slot
- Ring
- Class
- Relic
- Market Value
- 24000
The enemy loses -1 levels on all Magic School spells.
- Slot
- Ring
- Class
- Minor
- Market Value
- 6000
- Max Level
- 2
Restores 6 mana to the hero each morning.
- Slot
- Ring
- Class
- Minor
- Market Value
- 6000
- Max Level
- 2
+1 Luck.