Heroes 5.5 (community mod): changed unique perks

Heroes and skills Views: 21 Last Edited
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Rage of the Elements Secondary Skills
Rage of the Elements

Elemental chain effects inflict double damage.

Class
Unstoppable Charge Secondary Skills
Unstoppable Charge

The Retaliation Strike ability inflicts 50% more base damage, stacking up to triple damage if Martial Arts is triggered.

Class
Rune Recycling Secondary Skills
Rune Recycling

The hero learns the Rune of Thunderclap and as long as the hero casts only a single rune on a single creature for an entire battle, the resources spend on the rune will be gained back after that battle.

Class
Urgash's Call Secondary Skills
Urgash's Call

Gating becomes instant.

Class
Nature's Luck Secondary Skills
Nature's Luck

Units in hero army always have luck rolled on attacks.

Class
Absolute Protection Secondary Skills
Absolute Protection

Normal attacks against hero's creatures are always unlucky. Lucky attacks are turned to normal. If enemy has the Absolute Luck perk, effects of both perks are nullified.

Class
Blood Frenzy Secondary Skills
Blood Frenzy

All stronghold creatures in hero’s army get 160 Rage points at the beginning of combat, replacing the weaker Memory of our Blood effect.

Class
Arcane Omniscience Secondary Skills
Arcane Omniscience

All spells that are in existence will be written to the hero's spellbook, and the hero will be able to cast them on expert level.

Class