The hero receives a special combat ability to drain the souls of fallen creatures to restore Mana. The drained corpses will disappear from the battlefield.
Adventure Skill: The hero can perform a ritual to regain full mana at the cost of movement points. Depending on the mastery of Sorcery, the hero will lose 12, 10 or 8 movement points for every point of mana recovered.
A special combat ability to call upon death itself in combat. All enemy living creatures receive -1 to Morale and Luck, and -10% on Initiative. The duration of the effect is 2 + 0.05*(Hero Level) turns. The hero's ATB value resets to 0.1 after use.
Creatures under Demon Lord's control are granted a 66% chance to deal additional fire damage on attack. Every time it triggers, Hellfire deals fire damage equal to 7 + 7 * Spellpower and drains 2 Mana.
A special combat ability that punishes the target enemy creature with a powerful strike if that creature is about to attack, retaliate or cast any spell.
The hero will be able to see the elements associated with enemy creatures so that Destructive Magic spells of the opposite element can inflict additional damage. The additional damage is +5% for every mastery level of Occultism and +5% for every Altar of the Elements build.
All direct damaging spells can be cast by the hero with more power. Additional damage is equal to 30% + 1% per hero level, but the mana cost is doubled.
The hero learns the Rune of Thunderclap and as long as the hero casts only a single rune on a single creature for an entire battle, the resources spend on the rune will be gained back after that battle.
A special combat ability that guards any selected creature in the hero's army until the end of combat by inflicting direct damage to every enemy that is attacking this creature from range or in melee.
The hero becomes able to enhance his or her arrows with spells. The imbued arrows will drain the hero's Mana.
The hero gains the ability to place their mark on any friendly or enemy stack. Each subsequent targeted spell striking that target has its effect doubled and costs twice as much mana. Moreover, every spell targeting another creature will affect this target as well.
Every damaging or cursing spell cast by the enemy has a chance to be randomly reflected to some other target, including enemy units.
The hero constructs a Wand artifact for personal use and adds it to his inventory. The hero is also granted the ability to dissolve artifacts equipped on friendly creatures to use the magical energy they contain to heal and resurrect them in combat.
All Stronghold creatures in the Barbarian's army get randomly between 50 and 100 rage points at the beginning of combat.
Decreases enemy Spellpower in combat by half the Chieftain's Spellpower.
Grants the hero the ability to attack all enemy creatures that are present in his favorite enemy list at once. The damage dealt to each target is lower than the hero's normal direct damage, with a -3 penalty to their level for damage calculation.
The hero will raise some fallen undead creatures after every battle from a randomly selected stack, the amount is equal to 7+5*hero level in HP. A living hero will also resurrect a quantity of native Tier2 creatures at no mana cost after every battle.
Links the hero with a selected creature in his army. Every time this creature performs an attack, the hero will assault the same target.
A special combat ability affecting all friendly creatures, that increases Attack, Defense and Morale by 2, and Initiative by 10%. The duration of the effect is 2+0.05*(Hero Level) turns (doesn't work on undead or mechanical creatures). The hero's ATB value resets to 0.1 after use.
The hero learns the Rune of Berserking and is allowed to refresh a previously placed Rune (randomly selected if many) on a selected creature. The hero spends only half a turn to refresh a Rune. Once refreshed on a creature, the Rune becomes available again at the normal cost.
Increases the damage the hero will inflict attacking enemy creatures on the battlefield, with a +3 bonus to their level for the damage calculation. If the attacked creature is on the hero's favoured enemies list, then a critical strike will be delivered, inflicting double damage and killing at least one creature.
Adventure Skill: Delving even deeper in the dark arts, the avenger gains +3 Spellpower and a group of Druids will join the hero's army immediately.