Heroes 5.5 (community mod): changed Dungeon creatures

Creatures Views: 8 Last Edited
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Foul Hydra Creatures
Foul Hydra
Level
5
Attack
16
Defense
14
Min damage
10
Max damage
13
Hit points
140
Speed
6
Initiative
9
Growth
3
AI value
1333
Fight value
82
Movement
Ground
Size
Large
  • Gold 780 Gold
Assassin Creatures
Assassin
Level
1
Attack
4
Defense
3
Min damage
3
Max damage
4
Hit points
14
Speed
5
Initiative
12
Growth
9
AI value
266
Fight value
27
Movement
Ground
Ranged
Yes
Shots
7
Size
Single hex

Основная задача ассасинов на поле боя — вести огонь по врагу из смертоносных арбалетов. Их отравленные зачарованные болты наносят противнику мучительные раны.

  • Gold 110 Gold
Black Dragon Creatures
Black Dragon
Level
7
Attack
31
Defense
33
Min damage
45
Max damage
75
Hit points
300
Speed
9
Initiative
10
Growth
1
AI value
6443
Fight value
342
Movement
Flying
Size
Large

Black Dragons are the older, more powerful siblings of the Shadow Dragons. In addition to the skills their lesser brethren possess, Black Dragons are stronger and completely immune to magic.

  • Sulfur 2 Sulfur
  • Gold 3700 Gold
Brisk Raider Creatures
Brisk Raider
Level
4
Attack
11
Defense
12
Min damage
7
Max damage
14
Hit points
80
Speed
8
Initiative
10
Growth
4
AI value
833
Fight value
75
Movement
Ground
Size
Large
  • Gold 430 Gold
Blood Fury Creatures
Blood Fury
Level
2
Attack
7
Defense
4
Min damage
3
Max damage
7
Hit points
23
Speed
8
Initiative
16
Growth
7
AI value
384
Fight value
37
Movement
Ground
Size
Single hex

Blood Furies are the elite warriors of the Dark Elf armies. So well trained are they in their own form of Battle Dance that they can charge and evade in the same strike, preventing their foes from reacting and retaliating before they are gone.

  • Gold 190 Gold
Blood Sister Creatures
Blood Sister
Level
2
Attack
6
Defense
5
Min damage
4
Max damage
6
Hit points
26
Speed
7
Initiative
14
Growth
7
AI value
384
Fight value
37
Movement
Ground
Size
Single hex
  • Gold 190 Gold
Deep Hydra Creatures
Deep Hydra
Level
5
Attack
15
Defense
15
Min damage
10
Max damage
15
Hit points
150
Speed
5
Initiative
8
Growth
3
AI value
1324
Fight value
82
Movement
Ground
Size
Large

Deep Hydras are older than other Hydras and have six heads instead of three. This permits them to both deal more damage and strike more enemies.

  • Gold 780 Gold
Shadow Dragon Creatures
Shadow Dragon
Level
7
Attack
29
Defense
27
Min damage
45
Max damage
60
Hit points
260
Speed
8
Initiative
10
Growth
1
AI value
5234
Fight value
260
Movement
Flying
Size
Large

Shadow dragons live deep in the massive caverns of the far underground. Worshipped by Dark Elf society as avatars of their Great Mother, they tolerate their worshippers and occasionally ally with them. Even a single dragon is a terrifying opponent, its breath a burst of negative energy that can lay waste to even the toughest enemies.

  • Sulfur 1 Sulfur
  • Gold 2900 Gold
Hydra Creatures
Hydra
Level
5
Attack
14
Defense
12
Min damage
9
Max damage
14
Hit points
100
Speed
5
Initiative
8
Growth
3
AI value
968
Fight value
54
Movement
Ground
Size
Large

Hydras are another race of underground creatures tamed and enslaved by the Dark Elves. Their origins are unknown, although they seem to be related to the Dragons in spite of their very limited intelligence and lack of magic power. However, Hydras are incredibly strong, and their multiple heads can strike simultaneously at different opponents.

  • Gold 550 Gold
Shadow Matriarch Creatures
Shadow Matriarch
Level
6
Attack
20
Defense
20
Min damage
17
Max damage
27
Hit points
110
Speed
4
Initiative
11
Growth
2
AI value
2537
Fight value
160
Movement
Ground
Ranged
Yes
Shots
6
Mana
27
Size
Single hex

The Shadow Matriarchs are the ruling elite of the Dark Elf armies. If pressed into close combat they use whips as weapons, but prefer to rely on their much more potent magics. The Matriarchs have more spells at their disposal than the Witches.

  • Crystal 1 Crystal
  • Gold 1700 Gold
Shadow Witch Creatures
Shadow Witch
Level
6
Attack
18
Defense
18
Min damage
16
Max damage
24
Hit points
100
Speed
4
Initiative
10
Growth
2
AI value
2193
Fight value
136
Movement
Ground
Ranged
Yes
Shots
5
Mana
14
Size
Single hex

The Shadow Witches are priestesses of Malassa They use their whips in close combat, but are far deadlier with their spells of dark magic.

  • Gold 1300 Gold
Minotaur Creatures
Minotaur
Level
3
Attack
3
Defense
5
Min damage
4
Max damage
7
Hit points
40
Speed
5
Initiative
9
Growth
6
AI value
342
Fight value
32
Movement
Ground
Size
Single hex
Abilities

Along with the other Beastmen, the Minotaurs, half-man and half-bull, were created by the Wizards of the Seven Cities as replacement for the Orcs. They fled east, and underground, to earn their freedom, but they were later conquered by the Dark Elfs and once again bound in chains and muzzled. In the Dark Elf society, the Minotaurs are used as menial labour to perform the most degrading and tedious tasks. Despite this treatment, the Minotaurs are known for their bravery and dignity. They will perform any task to the utmost of their ability, including fighting for those who treat them as slaves. They hope some day to earn their freedom; the Dark Elves fear that some day, they will seize it instead.

  • Gold 160 Gold
Minotaur Taskmaster
Level
3
Attack
5
Defense
7
Min damage
5
Max damage
8
Hit points
50
Speed
5
Initiative
9
Growth
6
AI value
488
Fight value
48
Movement
Ground
Size
Single hex
  • Gold 230 Gold
Minotaur Guard Creatures
Minotaur Guard
Level
3
Attack
6
Defense
4
Min damage
5
Max damage
7
Hit points
42
Speed
6
Initiative
10
Growth
6
AI value
474
Fight value
48
Movement
Ground
Size
Single hex
Abilities

The greatest of the Minotaur fighters receive additional gladiator training, and are rewarded by being promoted to Guards. They are tattooed with their badges of office and use deadly double-bladed axes with great skill, dealing two heavy blows in sequence.

  • Gold 230 Gold
Grim Raider Creatures
Grim Raider
Level
4
Attack
11
Defense
10
Min damage
7
Max damage
14
Hit points
70
Speed
9
Initiative
11
Growth
4
AI value
812
Fight value
75
Movement
Ground
Size
Large

Grim Raiders are similar to their less-powerful brethren. They are far more skilled, however, and their lizards are trained to bite their enemies.

  • Gold 430 Gold
Red Dragon Creatures
Red Dragon
Level
7
Attack
33
Defense
31
Min damage
45
Max damage
65
Hit points
290
Speed
8
Initiative
11
Growth
1
AI value
6440
Fight value
342
Movement
Flying
Size
Large
  • Sulfur 2 Sulfur
  • Gold 3700 Gold
Dark Raider Creatures
Dark Raider
Level
4
Attack
9
Defense
9
Min damage
6
Max damage
12
Hit points
60
Speed
7
Initiative
11
Growth
4
AI value
598
Fight value
50
Movement
Ground
Size
Large

Dark Raiders are the backbone of the armies of Ygg-Chall. They are well-trained, armoured warriors, mounted on great lizards, who ride into battle with a heavy lance and shield. Speed is their main weapon, and the damage they wreak with their lances depends on the distance over which they accelerate.

  • Gold 300 Gold
Scout Creatures
Scout
Level
1
Attack
3
Defense
3
Min damage
3
Max damage
4
Hit points
12
Speed
5
Initiative
10
Growth
9
AI value
140
Fight value
16
Movement
Ground
Ranged
Yes
Shots
5
Size
Single hex

The main role for scouts on the battlefield is to make ranged attacks with their crossbows. They are also trained in close combat, however, and can defend themselves in melee.

  • Gold 70 Gold
Blood Mistress Creatures
Blood Mistress
Level
6
Attack
19
Defense
19
Min damage
20
Max damage
28
Hit points
110
Speed
6
Initiative
11
Growth
2
AI value
2542
Fight value
160
Movement
Ground
Mana
14
Size
Single hex
  • Crystal 1 Crystal
  • Gold 1700 Gold
Stalker Creatures
Stalker
Level
1
Attack
4
Defense
4
Min damage
3
Max damage
5
Hit points
15
Speed
6
Initiative
11
Growth
9
AI value
266
Fight value
27
Movement
Ground
Mana
9
Size
Single hex
  • Gold 110 Gold
Blood Maiden Creatures
Blood Maiden
Level
2
Attack
4
Defense
3
Min damage
4
Max damage
6
Hit points
19
Speed
7
Initiative
14
Growth
7
AI value
275
Fight value
23
Movement
Ground
Size
Single hex

Blood Maidens are lightning-fast female warriors who practice a deviant form of the Elven Battle Dance. They move quickly to reach their opponent, strike, and return to their starting place, all in one blur of motion.

  • Gold 130 Gold